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Flythrough mode conflicts with terrain hotkeys
To reproduce:1. Create new project2. Add Terrain3. Click right mouse button + shift + w to use flythrough mode4. While using flythou... Read more
[Final Gather] Glowing edges on baked geometry
How to reproduce: 1. Open attached project2. Open scene test2.unity- The scene contains a variety of cubes in different colours posi... Read more
"Corrective" blend shapes
Blend shapes in Unity seem to be only applied before skinned joint animation is applied. This means that while typical blend-shapes ... Read more
Selecting prefab that has effector, throws "m_Effector == effector"
This bug is almost same as the one in 663596 case. But its reproduced by selecting prefab and not deleting. Any way I believe its to... Read more
When using IL2CPP, the System.Type.GetConstructors,System.Type.GetMember...
To Reproduce: 1. Build the attached project with IL2CPP2. Notice that the output is different from mono. Read more
Unnecessary check is performed in a Rigidbody during the deactivation of...
How to reproduce: 1. Open new project2. Create a single Capsule game object and attach a Rigidbody component to it3. In the Rigidbod... Read more
[iOS][Android] Sprite packer results in corrupt atlases
Steps to reproduce this issue: 1. Open the attached project 'SpritePackingTest'2. Change the platform to iOS/Android3. Open the Spri... Read more
WWW POST request on WebPlayer built by Unity 5.0.0f2 creates an invalid ...
WWW POST request on WebPlayer built by Unity 5.0.0f2 creates an invalid request, therefore servers cannot read the body properly and... Read more
Objects lit by light probes appear brighter than static objects with sam...
Reproduction steps: 1. Open the attached project "case_672202"2. Open Scene2 and wait for the the lighting to be built3. Notice that... Read more
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