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IL2CPP fails when building for WebGL when the project path has a comma i...
Steps to reproduce:1. Create a new Unity project and make sure it has a comma in its title (for example "comma, test")2. Build and r... Read more
Graph display does not match actual animation when Quaternion Interpolat...
Steps to reproduce:1. Extract "CurveTest.zip" project which was sent by user2. Open "CurveTest" project and "Scene1" scene3. Open An... Read more
Angular Drive Damper effectiveness drops after a certain value
Reproduction steps:1. Open the attached project 'Angular'2. Open the available scene3. Play scene4. Observe the behavior in scene vi... Read more
Reconnecting audio device doesn't trigger AudioSettings.OnAudioConfigura...
Steps to reproduce: 1. Open attached project "824001.zip"2. Build project3. In build, notice that sound is playing4. Disconnect and ... Read more
Asset import crash _Uninit_move<unsigned char * __ptr64
Repro steps:1. Open "Dungeon Objects" project2. Observe that Import window disappears while assets import, Unity uses a lot of memor... Read more
Editor and Player have a ~250ms hard pause every few seconds on OSX
Steps to reproduce:1) Create a new project or open the attached one.2) Open Edit > Project Settings > Player Settings (or any ... Read more
[WebGL] build & run fails to connect to localhost
-e: see title, fails on Windows and OSX starting with 5.5.0a4 -repro--create empty new project--switch to WeGL--build and run--NOTIC... Read more
local cache server fails with connection error
-e: when enabling the local cache server the editor fails to connect to it throwing errors--this worked well in the dev-branch -repr... Read more
Command buffer with texture array will not render 3rd pass
Command buffer attached to the main camera, creates a temporary render target from a texture array in the provided shader.The first ... Read more
[Android] Screen corruption at a certain point in the game
Steps to reproduce: 1) Download attached project 'pcb' and open in Unity.2) Build and run on a device.3) On title screen, make sure ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObject appears as "deleted gameobject" in Hierarchy when importing a model using a custom script
- The Animation window’s grab handle has a more blurred, lower‑resolution texture when compared to the Timeline window’s grab handle
- Certain search fields become uneditable after clearing the previous search string using the "x" button
- Raycasts travel an incorrect distance when a non-normalized Direction vector is provided to RaycastCommand
- The mouse cursor can escape the bounds of the Game view when the Editor experiences a stall