Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0b2
Issue ID
827758
Regression
Yes
local cache server fails with connection error
-e: when enabling the local cache server the editor fails to connect to it throwing errors
--this worked well in the dev-branch
-repro:
--create new unity project
--to to Preferences > Cache Server
--enable "local" cache server
--open build settings
--switch to another platform
--NOTICE connection errors being thrown
Comments (8)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
djarcas
Mar 14, 2017 13:00
Connect to CacheServer
Server Came alive after 150ms
Couldn't connect to Cache Server.
Could not receive reply from cache server.
5.5.0p3 exhibits this... so... not fixed then?
leiya
Jan 03, 2017 05:07
Unity 5.5.0f3 (64-bit) Windows environment Don't work.
Couldn't connect to Cache Server.
Unable to connect to host localhost:63623.
rejected by the target computer.
PaulusAdhi
Dec 05, 2016 07:29
Working fine on Mac environment, but it seems the problem still reproduce in Windows environment even with firewall disabled.