Search Issue Tracker
Fixed in 5.4.2
Votes
0
Found in
5.4.0f3
Issue ID
822217
Regression
Yes
Asset import crash _Uninit_move<unsigned char * __ptr64
Repro steps:
1. Open "Dungeon Objects" project
2. Observe that Import window disappears while assets import, Unity uses a lot of memory.
Note: Stack trace attached (Editor.log)
Stack trace: _Uninit_move<unsigned char * __ptr64
Actual: Import window disappears when assets load, full project crashes
Expected: The assets load correctly, Unity does not crash
Reproduced on: 5.5.0b1 (Import window freezes on Simplygon.dll), 5.4.0p3, 5.3.6p3
Did not reproduce on: 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
Add comment