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Fixed

Votes

1

Found in

5.4.0f3

Issue ID

826203

Regression

No

Command buffer with texture array will not render 3rd pass

Graphics - General

-

Command buffer attached to the main camera, creates a temporary render target from a texture array in the provided shader.
The first pass renders a flat color, from green to yellow, to each of the texture array slices. The second pass renders them adding a constant blue color, the last one should be white (yellow + blue), but that is not happening.

Repro steps:
1. Open my attached project.
2. Play TexArrays scene.
Notice that color rendered to screen is blue.

Expected result: screen is white
Actual result: screen is blue

Reproduced on: 5.4.0f1, 5.5.0b2

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