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[Metal] Camera is rendered black (on most A8/A8X devices)
Reproduction steps:1. Open the attached "Archive" project.2. Go to Player Settings and switch Platform to iOS.3. Set Graphics API to... Read more
Same shader looks differently in Game and Scene views if Batching is not...
How to reproduce:1. Open the attached "RayTrails" project and "Demo" scene2. Inspect the Cylinder, Cylinder (1), and Cylinder (3) Ga... Read more
[OSX] [APFS] No assets are displayed in the project folder on OSX 10.13
To reproduce:Open any project on OSX 10.13 Note: project is opened properly when loaded from an HFS+ partition Reproducible on 5.6.1... Read more
[serialization] Crash in scripting_field_get_type after recompile after ...
Steps to reproduce:1. Download and open project "918719.zip" (link in the edit)2. Open "Empty.cs" script3. Add "var storageFolder = ... Read more
CommandBuffer CameraEvent does not respect shader rendering queue
Steps to reproduce:1. Download and open the attached project("CommandBufferBugProject.zip")2. Enter Play mode Expected result: spher... Read more
[WSA] Windows Speech DictationRecognizer throws Assertion failed on expr...
Steps to reproduce:1. Open the attached project(DictationTestProject.zip)2. Open the DictationTest scene3. Play the scene4. Click on... Read more
Alpha value is not clamped to zero when setting shader's alpha blending ...
To reproduce:1. Open user's project, in Project window click Unlit_NegativeAlpha material2. In Inspector window, right-click materia... Read more
[.NET] const field named same as a field in base class causes the field ...
Repro consists of 2 classes: using UnityEngine; abstract class BaseClass : MonoBehaviour{[SerializeField]private int m_Number = 5; p... Read more
Stall with Particle Systems on a second Camera
Having a particle system on a second (not main) camera causes a stall on the main thread. Reproduction Steps:1. Build & Run the ... Read more
Editor crashes at CalculateClosestPoint when collider Bounds are null
Editor crashes at CalculateClosestPoint when collider Bounds are null and accessed by ClosestPoint function. Steps to reproduce:1. D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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