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[Editor][ContinousBaking] Baked lighting should be removed from scene in...
To reproduce:1. Open attached project2. Open scene 13. Let bake finish4. Scene is lighted using baked data (screen 1)5. Disable cont... Read more
Game view Z/stencil buffer not present in maximized game view
Simplest: just have any geometry in the scene and maximize game view. Only skybox will be visible. - Use the scene Car.unity from th... Read more
Changing build target to other than webplayer breaks backward compatibil...
To reproduce:1. Open attached project (assetBundleIssue.rar)2. Move bundle_test folder to C: disk3. Play assetBundleTestScene4. Noti... Read more
Scaling object by negative value inverts normal map.
1. Open scene "FlipTestScene".2. In scene there are two boxes:- MatTestCube_prefab OK- MatTestCube_prefab Scale -13. Notice that "Ma... Read more
[WSA] missing rendering path option in player settings
Workaround: rendering path is shared between platforms. Select it from standalone platform or change it on game camera. Reproducible... Read more
Sprite Atlases take twice the size in memory in OpenGL ES 2
Sprite Atlases take twice the size in memory in OpenGL ES 2. A 1024x1024 texture, 32 bit takes 4 mb in ram when used as a normal tex... Read more
[iOS] Coroutine never resumes if a WWW request is disposed after 'yield ...
To Reproduce: 1.Open WWW_Dispose_Repro.zip (attached to the comment) 2. Run it in editor, observe that (YieldReturnTest.cs): -in Sta... Read more
[PhysX]Huge physics spikes in Profiler on some Android devices
Profiler shows Physics spikes on some Android devices every several seconds Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used