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Fixed in 5.0.1



Found in


Issue ID




[PhysX]Huge physics spikes in Profiler on some Android devices



Profiler shows Physics spikes on some Android devices every several seconds

Comments (32)

  1. Miscellaneous

    Jan 20, 2021 06:42

    Happens in Unity 2019 (year 2021)

  2. jeffreyf

    Sep 16, 2016 13:12

    Happens in Editor for 5.3.p2. Should we submit a new bug to try and get this re-opened?

  3. Nehrk

    Jul 28, 2016 15:49

    Unity 5.3.5f1
    11 colliders, 1 Rigidbody. 78 ms. Empty Scene. Fixed?))

  4. UmairEm

    Jul 27, 2016 14:58

    Still facing this issue in v. 5.3.3 f1

  5. sunxdc15

    Jul 21, 2016 08:05

    not fixed!! still happens in 5.3.4p4 on Android devices

  6. BAnyBudde

    Jun 13, 2016 14:08

    Is someone from Unity going to reply to this issue, I have this issue in 5.3.4f1 and it's KILLING my framerate!

  7. lfzuo

    Apr 26, 2016 06:02

    I fix my problem.There is a thread running without Thread.Sleep.You can check your codeļ¼Œ
    May be helpful

  8. Rickywild

    Mar 21, 2016 16:00

    I've put a post up about this here

    I can't continue with development until this is fixed. It happens with an empty scene, i really hope this is addressed soon :(

  9. TimNick151297

    Mar 12, 2016 16:24

    Seems that some postprocessing effects cause this issue - no clue, why. Disabling volumetric lighting solved this issue for me.

  10. TimNick151297

    Mar 12, 2016 16:16

    I'm still experiencing this issue in 5.3.0f4, too.

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