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Fixed in 5.0.1
Votes
1
Found in
5.0.0f3
Issue ID
675563
Regression
No
[PhysX]Huge physics spikes in Profiler on some Android devices
Profiler shows Physics spikes on some Android devices every several seconds
Comments (32)
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Miscellaneous
Jan 20, 2021 06:42
Happens in Unity 2019 (year 2021)
jeffreyf
Sep 16, 2016 13:12
Happens in Editor for 5.3.p2. Should we submit a new bug to try and get this re-opened?
Nehrk
Jul 28, 2016 15:49
Unity 5.3.5f1
11 colliders, 1 Rigidbody. 78 ms. Empty Scene. Fixed?))
UmairEm
Jul 27, 2016 14:58
Still facing this issue in v. 5.3.3 f1
sunxdc15
Jul 21, 2016 08:05
not fixed!! still happens in 5.3.4p4 on Android devices
BAnyBudde
Jun 13, 2016 14:08
Is someone from Unity going to reply to this issue, I have this issue in 5.3.4f1 and it's KILLING my framerate!
lfzuo
Apr 26, 2016 06:02
I fix my problem.There is a thread running without Thread.Sleep.You can check your code,
May be helpful
Rickywild
Mar 21, 2016 16:00
I've put a post up about this here http://answers.unity3d.com/questions/1157658/huge-physics-spikes-in-empty-scene-and-populated-s.html
I can't continue with development until this is fixed. It happens with an empty scene, i really hope this is addressed soon :(
TimNick151297
Mar 12, 2016 16:24
Seems that some postprocessing effects cause this issue - no clue, why. Disabling volumetric lighting solved this issue for me.
TimNick151297
Mar 12, 2016 16:16
I'm still experiencing this issue in 5.3.0f4, too.