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0
votes
By Design

Particle systems created from script are rendered incorrectly in standal...

Shuriken

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Aug 20, 2013

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Version/s: 4.2.0f4

* Create a script that calls gameObject.AddComponent<ParticleSystem>() and attach it to a game object in a scene. * Build and run a... Read more

0
votes
Fixed

Cannot move game objects to top of Hierarchy

Project Browser/Hierarchy

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Aug 20, 2013

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Version/s: 4.3.0a4

Steps to reproduce : - create a new project - create a few gameobjects ( a cube, a sphere, a plane, a cylinder ) - try to move the ... Read more

5
votes
Fixed

Changing anti aliasing during the runtime works incorrectly

Android

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Aug 20, 2013

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Version/s: 4.2.0f4

The GUI Text fades or completely disappears after the anti aliasing is changed during the runtime. Tested devices: Samsung Galaxy S... Read more

0
votes
Fixed

Alpha transparency is not the same in the scene as in the preview of sprite

2D

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Aug 20, 2013

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Version/s: 4.3.0a5

1. import attached 'singleLittleWarrior', convert to sprite and put into scene 2. Observe that the sprite has alpha transparency but... Read more

0
votes
Fixed

Transform.position assign attempt error when playing a scene

2D

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Aug 19, 2013

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Version/s: 4.3.0a4

Steps to reproduce : - import the project attached - open the scene Jungle Car - press play and notice the errors in the console ... Read more

7
votes
Postponed

[OSX] On Mac OS frame rate constantly spikes

Graphics - General

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Aug 19, 2013

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Version/s: 4.2.0f4

To Reproduce: 1. Create a new project 2. Add cameraScript script to camera (cameraScript is attached) 3. Build 4. Observe how someti... Read more

0
votes
Fixed

WebCamTexture is tiled if framerate is set to large int

Blackberry

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Aug 19, 2013

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Version/s: 4.3.0a4

To reproduce: 1. Open project BB_webcam.zip 2. Build and run on BB 3. Notice that texture is divided into 4 tiles Happens only when... Read more

0
votes
Fixed
0
votes
Fixed

PPtr cast failed when dereferencing! Casting from Texture2D to MonoBehav...

Window management

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Aug 19, 2013

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Version/s: 4.3.0a4

Steps to reproduce : - import the project attached - maximize and unminimize the scene view repeatedly and notice the error in the ... Read more

0
votes
Fixed

Reported included build size is incorrect

Deployment Management

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Aug 19, 2013

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Version/s: 4.2.1f2

To reproduce: 1. Create new project 2. Build to iOS 3. Check that editor.log shows that 3.7mb of .dll files were included 4. Change ... Read more

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