Search Issue Tracker
Fixed in 5.0.X
Votes
5
Found in
4.2.0f4
Issue ID
558620
Regression
Yes
Changing anti aliasing during the runtime works incorrectly
The GUI Text fades or completely disappears after the anti aliasing is changed during the runtime.
Tested devices:
Samsung Galaxy S IV (GT-i9505) with Android 4.2.2
Unity Version:
4.3.0b1 (2f830c2bcd47)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
p3dart-es
Feb 05, 2014 12:22
Yes, I send the bug report.
Maybe they ignore it because they are working in a new GUI system...
I hope that it will work right.
Exalia
Jan 28, 2014 12:16
This desperately needs attention in my opinion, not being able to switch MSAA on or off at run time without fatal effects is frustrating :(