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0
votes
By Design

Shader compiler takes a lot of time to compile a shader

Shaders (Legacy)

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Mar 09, 2015

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Version/s: 5.0.0f4

Shader compiler takes a lot of time to compile a shader. While testing project, crash didn't occur, but in user case, compiler gets ... Read more

0
votes
By Design

Certain special text characters don't show up in-game in WebGL

WebGL

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Mar 09, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open attached project2. Open scene bug_webgl_special_chars.unity- Scene contains a simple text mesh with a spec... Read more

0
votes
Not Reproducible

Memory leak when calling GetPixels on a very large texture in Windows

Graphics - General

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Mar 09, 2015

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Version/s: 5.0.0f4

Reproduction steps:1. Open the "GetPixelsLargeTex" project and play2. Click the cube in the game repeatedly This will call GetPixels... Read more

5
votes
Postponed
1
votes
Fixed

EditorWindow.update () is not called when UnityEditor is inactive

IMGUI

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Mar 09, 2015

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Version/s: 5.0.0f4

EditorWindow.update () is not called From getting to Unity5, when UnityEditor is inactive, it is no longer called EditorWindow.Updat... Read more

1
votes
Not Reproducible

Physics crash

Physics

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Mar 09, 2015

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Version/s: 5.0.0f4

1. Open scene "Assets/boltRogue/Scenes/MainMenu".2. Pay scene.3. Click "server" and "Level 1".4. Enjoy view, you are going to have l... Read more

1
votes
Postponed

HideInInspector attribute does not work for separate enum members

Inspector Functionality

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Mar 08, 2015

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Version/s: 5.0.0f4

Currently the [HideInInspector] attribute does not work for enum members. 1. Open attached project2. Open scene scene.unity- Project... Read more

0
votes
By Design

WebGL throws Uncaught SyntaxError: Unexpected number

WebGL

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Mar 08, 2015

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Version/s: 5.0.0f4

To reproduce:1. Open attached project2. Build and run WebGl build3. "Uncaught SyntaxError: Unexpected number." error thrown Read more

0
votes
Won't Fix

Trigger detection on collider's enable/disable it inside other collider.

Physics

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Mar 08, 2015

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Version/s: 5.0.0f4

1. Open attached project's scene 'MainScene'.2. Run the scene.3. When collider is being enabled collision is detected, and when it's... Read more

0
votes
Fixed

Audio/TextureImporter mixed platform strings

Asset - Importers

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Mar 08, 2015

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Version/s: 5.0.0f4

Reproducible on 5.0 and 5.1 versions; Issues:Methods in AudioImporter and TextureImporter that require a platform string argument, r... Read more

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