Search Issue Tracker
Fixed in 5.0.1
Votes
1
Found in
5.0.0f4
Issue ID
678658
Regression
Yes
EditorWindow.update () is not called when UnityEditor is inactive
EditorWindow.update () is not called
From getting to Unity5, when UnityEditor is inactive, it is no longer called EditorWindow.Update () is.
By using EditorWindow to have created a tool, the UnityEditor is no longer called the Update become background () to very troubled due to such data generation process stops.
Do Update as of Unity4.6.x () is called at any time, you will be required, such as at any time additional option called.
How to check
1. Sample project
2. Window -> to display the window in the "Test Editor Window".
3. If UnityEditor is active, Update () is a display that was called at one-second intervals.
4. Transfer the focus to another application, waiting waiting several tens of seconds.
5. When you move the focus to the Test Editor Window of UnityEdtor, log while the focus is moved to other apps it can be seen that that does not appear.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
Add comment