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Type is not a supported string value when setting Extra Transforms from ...
Steps to reproduce : - import the Mecanim demo project- search for models- hold ctrl and select Dying, Idle and Jump- in the Inspect... Read more
Mesh colliders with box mesh are not colliding
If you create 2 Mesh colliders and assing "Cube" mesh to both of them - these 2 colliders do not collide (when convex is on) and are... Read more
Animation. Parameters of Animator component shouldn't be animatable
Steps:1) Open Editor2) Open Animation window (Ctrl 6)3) Create some object (e.g. Cube).4) Add Animator component to this object5) Se... Read more
Deployment Mgmt. - no cancel after cancelling platform change
- Open build settings window- Switch to another platform, e.g. a mobil platform that requires conversion of lots of assets- Cancel s... Read more
Player Settings - some options under 'Resolution and Presentation' do no...
Specifically 'Default is Full Screen' and 'Default Is Native Resolution'. Neither seems to have any effect on the outputtet build. I... Read more
Depending on the Sample value the vertical timeframes markers appear/dis...
Depending on the Sample value the vertical timeframes markers appear/disappear. How can we reproduce it using the example you attach... Read more
Crash unloading AssetBundle when exiting Play mode
To Reproduce.1. Open the attached project & "loader" scene.2. Press Play. Stop. Press Play again. Stop again.3. The Editor shoul... Read more
Mesh doesn't lightmap correctly
Steps to reproduce : - import the project attached- open the scene "test"- select the Lowered_Areas_TEMP_02- open Lightmapping- bake... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed