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0
votes
Fixed

Type is not a supported string value when setting Extra Transforms from ...

Animation

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Aug 08, 2013

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Version/s: 4.3.0a3

Steps to reproduce : - import the Mecanim demo project- search for models- hold ctrl and select Dying, Idle and Jump- in the Inspect... Read more

1
votes
Fixed

Mesh colliders with box mesh are not colliding

Physics

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Aug 08, 2013

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Version/s: 4.3.0a3

If you create 2 Mesh colliders and assing "Cube" mesh to both of them - these 2 colliders do not collide (when convex is on) and are... Read more

0
votes
Duplicate

Animation. Parameters of Animator component shouldn't be animatable

Animation Window

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Aug 08, 2013

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Version/s: 4.3.0a3

Steps:1) Open Editor2) Open Animation window (Ctrl 6)3) Create some object (e.g. Cube).4) Add Animator component to this object5) Se... Read more

0
votes
Fixed

Missing tooltips for 2D Angle Limits

2D

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Aug 08, 2013

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Version/s: 4.3.0a3

Read more

0
votes
Duplicate

Deployment Mgmt. - no cancel after cancelling platform change

Deployment Management

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Aug 08, 2013

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Version/s: 4.3.0a3

- Open build settings window- Switch to another platform, e.g. a mobil platform that requires conversion of lots of assets- Cancel s... Read more

5
votes
Duplicate

Player Settings - some options under 'Resolution and Presentation' do no...

Deployment Management

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Aug 08, 2013

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Version/s: 4.3.0a3

Specifically 'Default is Full Screen' and 'Default Is Native Resolution'. Neither seems to have any effect on the outputtet build. I... Read more

0
votes
Duplicate

Depending on the Sample value the vertical timeframes markers appear/dis...

Animation

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Aug 08, 2013

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Version/s: 4.3.0a3

Depending on the Sample value the vertical timeframes markers appear/disappear. How can we reproduce it using the example you attach... Read more

0
votes
Fixed

Crash unloading AssetBundle when exiting Play mode

Asset Loading

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Aug 08, 2013

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Version/s: 4.2.0f4

To Reproduce.1. Open the attached project & "loader" scene.2. Press Play. Stop. Press Play again. Stop again.3. The Editor shoul... Read more

0
votes
Fixed

Mesh doesn't lightmap correctly

Global Illumination

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Aug 08, 2013

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Version/s: 4.3.0a2

Steps to reproduce : - import the project attached- open the scene "test"- select the Lowered_Areas_TEMP_02- open Lightmapping- bake... Read more