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CompositeCollider2D does not get hit by Physics2D raycast
Set geometry type to polygon. Outline works as edge collider which doesn't have "interior" which could be hit by raycast To reproduc... Read more
Conditional compilation problem with RuntimeInitializeOnLoadMethod
Repro steps: 1. Open "DELETE.zip" project2. Clear the Console and enter Play mode3. Exit Play mode and check the Console output (Tes... Read more
[IAP] Building the project with IAP enabled results in failure and Error...
The issue only appears with Unity 5.3 when Build Target is set to iOS or WebGL. Steps to reproduce:1. Open User's attached project2.... Read more
The bounciness combine value of a physics material affects the colliding...
The bounciness combine value of a physics material affects the colliding objects Steps to reproduce:1. Open attached project.2. Pres... Read more
[.NET 4.6] Editor crashes if an assembly was built with a reference to a...
Steps to reproduce:1. Open the attached project(AssembliesWithDifferentBuildNumberCrash.zip)2. Select the asset named "Slave Scritpa... Read more
UI component properties get reset to prefab values if changed through Co...
Steps to reproduce:1. Download and open the attached project2. Select Text gameobjects3. Right Click on TextText component and selec... Read more
Setting isOn property of canvas UI element Toggle from inspector does no...
Steps to reproduce:1. Open attached project2. Open "Main" scene3. Press play3. Select Canvas->Toggle4. In the inspector window, t... Read more
Unity crashes instead of throwing StackOverflowException error (.NET 4.6)
Reproduction steps:1. Open project attached(New Unity Project 6.zip).2. Open "Repro" scene.3. Press play. Expected result: StackOver... Read more
Color banding after calling OnRenderImage after the PostProcessingStack
Steps to reproduce:1. Open user attached project2. Wait until the scene bakes3. Play the scene4. Notice the banding issue after the ... Read more
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