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3
votes
Fixed

[OSX] Editor windows flicker in Play Mode when dragging and docking wind...

Metal

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Feb 21, 2020

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Version/s: 2019.3.0a5, 2019.3.2f1, 2020.1

How to reproduce:1. Open the user-supplied project and make sure Metal Editor Support is enabled2. Enter Play Mode, undock and drag ... Read more

0
votes
Fixed

[SerializedReference][Prefab]Unable to apply changes on Custom Pass pref...

Package: Scriptable Render Pipeline HD

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May 04, 2020

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Version/s: 9.0.0, 8.1.0

-Unable to apply changes on Custom Pass prefab instance in Overrides window.-ApplySingleProperty copy state error: SerializedPropert... Read more

0
votes
Fixed

Profiler marker is named as "Test[...]" and not "Check[...]

Profiling

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Jan 29, 2020

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Version/s: 2017.4, 2020.2

How to reproduce:1. Open the attached "ProfilerBug.zip" project2. Open the "SampleScene" Scene3. Enter Playmode -> Pause the Play... Read more

0
votes
Fixed

[Editor::UI] Enabling disabling an image UI component causes redraw issu...

UI

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Feb 10, 2016

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Version/s: 5.4.0b5

[Editor::UI] Enabling disabling an image UI component causes redraw issues and loads incorrect image 1. What happened[Editor::UI] En... Read more

1
votes
Fixed

[2D] Sorting Layer Order in Layer key resets to 0 in Animation window an...

2D

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Dec 06, 2021

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Version/s: 2022.1

There's a bug that is preventing users to key the Sorting Layer ordering properly. Any values assigned to the Sprite Renderer.Sortin... Read more

0
votes
By Design

Rendering Path Forward/Forward+ causes Lighting to not affect SpriteRend...

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Jul 01, 2025

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Version/s: 2022.3.63f1, 6000.0.51f1, 6000.1.7f1, 6000.2.0b5, 6000.3.0a1

How to reproduce: 1) Open project “IN-105168”2) Find the "Environment/Ground" GameObject in the Hierarchy3) Notice how the ground is... Read more

0
votes
Won't Fix

Shader fails to compile when Shader header uses non english alphabet cha...

Graphics - General

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Mar 24, 2020

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Version/s: 2018.4, 2019.3.6f1, 2020.2

Steps to reproduce:1. Open User-supplied project2. Inspect the material Expected: its shader fails to compile.Actual: its shader com... Read more

0
votes
Won't Fix

ProceduralMaterial.isCachedDataAvailable returns true, but material is l...

Scene Management

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Nov 25, 2016

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Version/s: 5.5.0f1

"Do nothing and Cache" option should generate the material and cache the data, then that data can be reloaded. This does not work. S... Read more

0
votes
By Design

UI Elements' layering breaks when there is a Transparent object in betwe...

uGUI

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Aug 18, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.1f1, 2019.3, 2020.1

How to reproduce:1. Open the attached 'UILayeringBug.zip' project using the EnvIronman VM (optional) (more information in Edit)2. In... Read more

0
votes
By Design

Remove option is not available when multi selecting custom packages

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Jul 30, 2025

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Version/s: 2022.3.65f1, 6000.0.54f1, 6000.1.15f1, 6000.2.0b12, 6000.3.0a4

Steps to reproduce: Open the attached project Open the Package Manager window Select the test and test1 custom packages Observe the ... Read more

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