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[IL2CPP] Xcode build fails with - "No member named 'Configuration' in na...
Reproduction steps:1. Open and build the attached project to an iOS device. Actual result:- Xcode build will fail(IL2CPP):Classes/Na... Read more
[IL2CPP] UnityLinker.exe fails to run when building a project
To reproduce:1. Open project attached by QA2. Build it for iOS platform Expected result: Build succeeds.Actual result: Build fails d... Read more
PackedMemorySnapshot: "managedHeapSections" do not match stats in Profiler
To reproduce:1) Open attached project2) Build a Standalone Windows 64bit Player3) Start Player4) Open and connect Profiler to Player... Read more
Crashes when loading Meshes from AssetBundle with ModelImporterMeshCompr...
To reproduce:1) Open attached project2) Delete Asset Bundles from 'Asset Bundles' folder3) Rebuild them using "Build -> Build Tes... Read more
Editor crashes in AssetImporterBindings::LocalFileIDToClassID after edit...
Steps to reproduce:1. Open attached “BlendAnimation.zip” Unity project2. Select “Models/Rock Robot.blend” asset in Project Window3. ... Read more
[XR] No consistency between Unity's input tracking and WSA input informa...
How to reproduce:1. Download attached project file and open "testscene" Scene2. Change Platform to UWP3. Enter Play Mode4. Move Mixe... Read more
[Windows Mixed Reality] Image flipped when adding image effects
How to reproduce:1. Download attached project file and open "Scene_PP" Scene2. Switch Platform to UWP3. Plug a Windows MR headset an... Read more
Dragging multiple sprites to object with Image component creates Sprite ...
Steps to reproduce:1. Open attached “ImageAnimation.zip” Unity project2. Expand “Spritesheet” asset in Project window3. Select multi... Read more
[Cardboard][VR][Android] Cardboard VR fails to initialize on certain And...
How to reproduce:1. Open the attached "CardboardIssue" project2. Build it to device Expected result: Cardboard is initialized, respo... Read more
[VideoPlayer] Pause/Unpause causes the ConsumeSampleFrames API to discar...
[VideoPlayer] Pause/Unpause causes the ConsumeSampleFrames API to discard samples of mp4 video clip 1. Load the scene2. In the video... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask