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[WebGL] 'Out of memory' error when using WWW and custom 'key' strings as...
To reproduce:1. Open repro project2. Play in editor (until 12 messages will be posted to console)3. Build and run scene for WebGL Ex... Read more
Resources.UnloadUnusedAssets unloads textures that are only referenced b...
When using a MaterialPropertyBlock to set a texture for a material, if the texture not referenced somewhere else, it gets unloaded w... Read more
ETC1+Alpha sprite packed in Sprite Packer gets corrupted after exiting p...
Reproduction Steps:1. Import attached project.2. In Build Settings, switch platform to Android.3. Open "Test" scene.4. Select "btn_e... Read more
[iOS] Only half of sprite is visible on built app
Steps to reproduce: 1. Open attached project2. Open scene "SecurityRoom"3. Notice that portrait of person shows full face4. Build an... Read more
Editor crashes when examinating values in debugger with .NET 4.6
Usual reproduction steps:1. Open a specific project in .NET 4.6.2. Enter play mode or recompile scripts.Result: Sometimes editor cra... Read more
[Android] An app crashes when Split Application Binary is enabled and Bu...
Reproduction steps:1. Create a new project;2. Enable "Split Application Binary" in Player Settings;3. Set Build System to Gradle (Ne... Read more
x86 Build crashes when trying to async load a large scene from bundles w...
Some notes:- It always crashes on some PCs and never on others- x64 build never crashes (even with Intel HD)- Editor never crashes- ... Read more
[UWP] Build and Run to Windows Phone Fails with error 0x80073D02
Very rare and unpredictable reproduction. To reproduce:1) Create a new project2) Build and run to Windows PhoneResult: An error 0x80... Read more
Timeline clip name is not saved after renaming it
Steps to reproduce:1. Open attached project2. Open Timeline window3. Select "GameObjectTimeline" in Project view4. Select clip "reco... Read more
NavMesh Surface references a baked area from the prefab instead of most ...
To reproduce:1. Open project attached by the QA2. Open "Main" scene if not opened3. In hierarchy window select "Plane" game object4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”