Search Issue Tracker
By Design
Votes
0
Found in
2017.1.0f2
Issue ID
928567
Regression
No
Coroutine is two times more expensive than Update method
Steps to reproduce:
1. Open user attached project (Unity_Test_Update_Calls)
2. Open profiler
3. Play the scene
4. Press the Update button in the scene
5. Press the Yield null button in the scene
6. Notice that the ms difference of "Yield null" is twice as big as the "Update" method
Expected result: Coroutines should not be slower than Update() calls.
Reproduced in: 2017.2.0b2, 2017.1.0f3, 5.6.2p2, 5.5.4p1, 5.4.5p4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on tlsf_free when triggering a call to FontEngine.LoadFontFace for the default Editor font while Glyphs are being generated
- No character limit when creating a new Scene with excessively long name, Editor can be forced to crash
- URP Decal Projector flickers/glitches when added to Cube or Quad GameObjects as a Component
- Text "Outline Width" is not shown in the Text Property Preview window in UI Builder when the Text Size is smaller than 19px
- Some text in the Bug Reporter can be semi selected and copied
Add comment