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0
votes
Won't Fix

[AssetBundles] can't be loaded if different objects contain the same name

Asset Bundles

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Jul 08, 2015

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Version/s: 5.1.0b4

How to reproduce:1. Download the attached project2. There are built asset bundles (two different scenes, with different bundle name ... Read more

0
votes
Fixed

[IL2CPP] Default constructor not found is thrown on photon plugin

iOS

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Jul 08, 2015

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Version/s: 5.1.1p3

1. Open attached project2. Build to iOS with IL2CPP3. Press "Demo Boxes"4. Press "Start"3. XCode will throw missing method exception... Read more

0
votes
Fixed

[IMGUI] Unit Tests window freezes when having a lot of (more than 2000) ...

IMGUI

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Jul 08, 2015

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Version/s: 5.1.1p2

Reproduction steps:1. Open attached project "Testing2000Tests"2. If "Unit Tests" window is not open, from the menu bar select Unity ... Read more

4
votes
Fixed

[Performance][SkinnedMesh] (Rendering.UpdateDirtyRenderers) Skinned mesh...

Graphics - General

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Jul 08, 2015

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Version/s: 5.2.0b1

After few tests I found out the more skinned mesh renderers you have the more method Rendering.UpdateDirtyRenderers cost your cpu po... Read more

0
votes
Fixed

Unremovable events with no time value

Animation

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Jul 08, 2015

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Version/s: 5.1.1f1

How to reproduce:1. Create a new project2. Import "Mecanim Locomotion Starter Kit" from Asset Store3. Place DefaultAvatar.fbx to the... Read more

2
votes
Fixed

Dynamic batching on an empty submesh causes a crash

Mobile Rendering

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Jul 08, 2015

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Version/s: 4.6.7p1

Dynamic batching causes a crash when the following conditions are met: - Using the IL2CPP scripting backend.- Running on a 64-bit iO... Read more

0
votes
Fixed

Plugin inspector doesn't assign correct platform settings when importing...

Asset Import

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Jul 08, 2015

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Version/s: 5.1.0f3

To reproduce:1.Create new project and import attached "repro" package.2.Notice that it contains 2 plugin dll - XInputInterface32 and... Read more

0
votes
By Design

[NetworkManager] Object created from inactive player prefab is inactive ...

Networking

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Jul 07, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project2. In Project tab make "Cube" inactive3. Build project4. Enter play mode in editor and s... Read more

1
votes
Fixed

SyncList callbacks have inconsistent timing.

Networking

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Jul 07, 2015

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Version/s:

The callbacks for SyncLists for the local client on the host have inconsistent timing in regard to the actual operation. The callbac... Read more

0
votes
Fixed

NetworkManager OnServerConnect not called for local players

Networking

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Jul 07, 2015

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Version/s:

The virtual function NetworkManager.OnServerConnect() not called for local players. This also means that NetworkLobbyManager.OnLobby... Read more

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