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0
votes
Not Reproducible

Attaching VS2015 to Unity and playing scene crashes Unity.

Scripting

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Oct 23, 2015

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Version/s: 5.2.2f1

To reproduce:1. Open attached project ("repro.zip")2. Open scene "OfflineScene"3. Attach VS2015 to Unity4. Press "Play" Unity should... Read more

0
votes
Fixed

[iOS][tvOS] ShowDefaultAchievementCompletionBanner not working

tvOS

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Oct 23, 2015

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Version/s: 5.1.4b18

Achievement banners are never shown even after calling GameCenterPlatform.ShowDefaultAchievementCompletionBanner(true) To Reproduce:... Read more

0
votes
Fixed

[tvOS][iOS] Application not paused when calling Social.localUser.Authent...

tvOS

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Oct 23, 2015

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Version/s: 5.1.4b18

To Reproduce: 1. Deploy the attached project an iOS device or the AppleTV (set 'Enabled Touch Controls' to true on 'GameCenterTest' ... Read more

5
votes
Fixed

[AssetBundle] Wrong dependencies are recorded in a manifest file

Asset Bundles

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Oct 23, 2015

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Version/s: 5.2.2f1

This Zendesk ticket (see bottom of comments) has a lot more detail. We never solved this one. An AssetBundle manifest file gets wron... Read more

0
votes
Duplicate

Crash when animation states are copied on "CollectPPtrs"

Animation

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Oct 23, 2015

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Version/s: 5.2.2f1

1. Open attached "Testas" unity project.2. Go to "Assets > Animazioni > player > idling > notmoving_noequip".3. Select a... Read more

0
votes
Won't Fix

Null reference on empty NetworkBehaviour.Awake method

Networking

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Oct 23, 2015

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Version/s: 5.2.1p2

To reproduce:1. Open attached project2. Open the scene "OfflineScene"3. Play it4. Press "LAN Host" Reproduced on: 5.1.4f1, 5.2.4f1, ... Read more

0
votes
Fixed

Character Controller Physics cause capsule to be thrown in the air when ...

Physics

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Oct 22, 2015

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Version/s: 5.0.2f1

When the character controller is penetrating another collider, moving it outside of the collider can sometimes cause the character c... Read more

0
votes
Fixed

Slow compilation times when many ClientRpc or Command functions declared

Networking

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Oct 22, 2015

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Version/s:

Slow project compilation times when many ClientRpc or Command functions declared. When there are many ClientRpc and/or Command funct... Read more

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