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[iOS] Unity splash screen is not shown during startup
To reproduce:1. Open attached project2. Build for iOS3. Run on iOS device Actual behavior: Unity splash screen is not shown during s... Read more
[Crash] Crash when opening scene in ShaderVariantCollection::WarmupShaders
To reproduce:1. Open attached project2. Open scene UnityLabs3. Crash in LoadFullScreenOrthoMatrix of ShaderVariantCollection::Warmup... Read more
Crash when deallocating memory in DirectorManager
To reproduce:1. Open attached project2. Open scene Viking village3. Crash in MemoryManager::Deallocate (full stacktrace in editor log) Read more
Impossible to change Animator parameter's values in Animator Window usin...
How to reproduce:1. Open the attached project1. Open Main scene2. Open Animation Window3. Select Player in hierarchy4. Add Property ... Read more
Transparent material blocks GI lighting and makes object material ignored
Repro steps:1) Open the project and run box scene2) Bake the lights and notice that the transparent box is very dark inside3) Also, ... Read more
[FinalGather] "Template function should be specialized" error thrown whe...
To reproduce:1. Open attached project2. Open scene 13. Bake4. Notice "Template function should be specialized" error happens only fo... Read more
[Android] LocationService doesn’t work without “high accuracy” mode
On Android devices, LocationService doesn’t work without setting “high accuracy” location mode in the system settings (“Settings” -&... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping