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Coroutines can't be stopped by stopping their parent when having two or ...
To reproduce:1. Open my attached project2. Enter Play mode Expected: both cubes remain in same position - both coroutines are stoppe... Read more
Microphone.Start() crashes the Editor when play a scene at FMOD::MemPool...
Steps to reproduce:1. Open the attached project2. Open the main scene3. Play the scene4. Observe the crash Actual result: Unity cras... Read more
UI.Mask elements are not copied to RenderTexture
How to reproduce:1. Copy the "PresExample.zip" content to a folder named "PresExample" on Desktop2. Open the "GiboirePlayer" project... Read more
Editor FPS drops from >200 to <60 when there are GameObjects with partic...
Editor FPS drops from >200 to <60 when there are GameObjects with particle system selected. Also CPU usage seems more unstable... Read more
Default meshes icons are not shown
Default meshes icons are not shown To repro:1. In new project add e.g. Cube.2. In Inspector select Cube (Mesh Filter) component.3. P... Read more
Timeline tracks hidden after reopening Unity
Steps to reproduce:1. Open attached 'TimelineTrackIssue.zip' Unity project2. Go to Window->Timeline Editor3. Quit Unity4. Reopen ... Read more
Texture set to Normal Map with alpha information gets red colour overlay
Steps to reproduce:1. Open User attached project "EditorGUI.zip"2. Inspect the Texture in the project window and set its type to "No... Read more
List.Sort causes memory allocations with .NET 4.6 runtime, but not .NET 3.5
To reproduce: 1. Open the project, attached by the tester (ListSortAllocations.zip)2. Open the "scene" scene3. Make sure that Script... Read more
[Gear VR] Inset viewport works but the main camera renders entirely black
On Note 5 Gear VR a scene with an inset viewport only readers the inset viewport correctly; the remainder of the screen which should... Read more
When a parent 3D object is rotating and its scale is changed, the shape...
A 3D object has a sphere collider and is rotating. When its scale changes, the child object starts changing shape and size. This can... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field