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[SinglePassStereo] SPS only renders into one eye when GUI elements are used
Split screen stereo in Game view only shows a single eye's viewport for scenes that contain a GUI Texture or GUI Text when Single-Pa... Read more
SceneManager.SetActiveScene doesn't work inside the SceneManager.sceneLo...
Steps to reproduce:1. Open attached "case_810327 repro" project2. Open "One" scene3. Play in editor4. Observe console Results: Scene... Read more
[iOS] Game crashes when triggering events
Steps to reproduce:1) Open the attached project.2) Deploy to a device via Xcode.3) Launch the app.4) Enter the helicopter minigame (... Read more
GUI.HorizontalScrollbar stops scrolling when using EditorGUI.LabelField
Steps to reproduce: 1) Download attached project "Bug_GUILabel.zip" and open in Unity.2) In Toolbar, click on Tools >> WindowB... Read more
Mac Editor freezes after instantiated mesh prefab created from Terrain
-Using Terrain to mesh asset freezes the editor -Steps to reproduce: Open Scenes/_TerrainTest Open the Terrain To Mesh tool. Window ... Read more
[iOS] Unity splash screen is not shown on low end iOS devices when at le...
Steps to reproduce: 1. Open attached project2. Make sure 'Show Unity Splash Screen' is enabled in iOS player settings3. Build for iO... Read more
Button does not get callback if parented to Camera
1. Create a new scene2. create a button ( GameObject -> UI -> button3. go to the canvas, change the render mode to screen spac... Read more
SetActive inside OnDestroy crashes at Unity::GameObject::IsActive
Steps to reproduce: 1. Open attached project2. Open scene "test"3. Run it4. In game view's top-left corner click "Destroy"5. Exit pl... Read more
[Win] First time calling SystemInfo.deviceModel when game is maximized o...
How to reproduce:1. Open the attached "ExceptionTest808191.zip" project2. Open "0_Main_Menu" scene3. In Game view select "Maximize o... Read more
[iOS] App hangs on splash screen or renders artefacts if RenderTexture i...
Steps to reproduce:1) Open the attached project.2) Build for iOS.3) Deploy to a device via Xcode.4) Open the app. The app either get... Read more
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