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0
votes
Fixed

[SinglePassStereo] SPS only renders into one eye when GUI elements are used

VR

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Jul 01, 2016

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Version/s: 5.4.0b24

Split screen stereo in Game view only shows a single eye's viewport for scenes that contain a GUI Texture or GUI Text when Single-Pa... Read more

5
votes
Fixed

SceneManager.SetActiveScene doesn't work inside the SceneManager.sceneLo...

-

Jun 30, 2016

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Version/s: 5.4.0b23

Steps to reproduce:1. Open attached "case_810327 repro" project2. Open "One" scene3. Play in editor4. Observe console Results: Scene... Read more

1
votes
Fixed

[iOS] Game crashes when triggering events

iOS

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Jun 25, 2016

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Version/s: 5.4.0b22

Steps to reproduce:1) Open the attached project.2) Deploy to a device via Xcode.3) Launch the app.4) Enter the helicopter minigame (... Read more

0
votes
Won't Fix

GUI.HorizontalScrollbar stops scrolling when using EditorGUI.LabelField

IMGUI

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Jun 30, 2016

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Version/s: 5.3.5p4

Steps to reproduce: 1) Download attached project "Bug_GUILabel.zip" and open in Unity.2) In Toolbar, click on Tools >> WindowB... Read more

0
votes
Fixed

Mac Editor freezes after instantiated mesh prefab created from Terrain

Terrain

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Jun 27, 2016

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Version/s: 5.3.5f1

-Using Terrain to mesh asset freezes the editor -Steps to reproduce: Open Scenes/_TerrainTest Open the Terrain To Mesh tool. Window ... Read more

0
votes
Fixed

[iOS] Unity splash screen is not shown on low end iOS devices when at le...

iOS

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Jul 01, 2016

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Version/s: 5.4.0b24

Steps to reproduce: 1. Open attached project2. Make sure 'Show Unity Splash Screen' is enabled in iOS player settings3. Build for iO... Read more

0
votes
Fixed

Button does not get callback if parented to Camera

UI

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Jun 13, 2016

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Version/s: 5.4.0b22

1. Create a new scene2. create a button ( GameObject -> UI -> button3. go to the canvas, change the render mode to screen spac... Read more

0
votes
Not Reproducible

SetActive inside OnDestroy crashes at Unity::GameObject::IsActive

Assets Management

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Jul 01, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project2. Open scene "test"3. Run it4. In game view's top-left corner click "Destroy"5. Exit pl... Read more

0
votes
Fixed

[Win] First time calling SystemInfo.deviceModel when game is maximized o...

Input

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Jun 22, 2016

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Version/s: 5.3.5f1

How to reproduce:1. Open the attached "ExceptionTest808191.zip" project2. Open "0_Main_Menu" scene3. In Game view select "Maximize o... Read more

0
votes
By Design

[iOS] App hangs on splash screen or renders artefacts if RenderTexture i...

iOS

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Jun 30, 2016

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Version/s: 5.3.4f1

Steps to reproduce:1) Open the attached project.2) Build for iOS.3) Deploy to a device via Xcode.4) Open the app. The app either get... Read more

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