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0
votes
Fixed

Asset Database only handles one of multiple colliding GUIDs

Asset and Scene Management

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Jun 28, 2016

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Version/s: 5.3.4f1

Materials in the project have colliding GUIDs. Simplest repro: 1. From Finder/Explorer, duplicate an asset twice (together with .met... Read more

0
votes
Fixed

Unity fails to import data when Asset Serialization Mode set to Force Bi...

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Jun 23, 2016

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Version/s: 5.3.5f1

Steps to reproduce : 1) Download attached project " 123213213.zip" and open in Unity.2) In Project tab, click on "Rewired1.0.0.89.U5... Read more

0
votes
Won't Fix

Screenshot resolution wrong with large game view on OSX

MacOS

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Jun 24, 2016

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Version/s: 5.4.0b22

Steps to reproduce:1. Open attached project "screenshot.zip"2. Open "test" scene3. Set Game resolution to "5120x2880" ("res1.png" at... Read more

3
votes
Fixed

Light Baking displays issues when used with a Cache Server

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Jun 24, 2016

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Version/s: 5.4.0b21

Lighting that has been manually baked displays visual errors after switching platforms whilst using a Cache Server. Reproduction Ste... Read more

0
votes
Fixed

[iOS] Black artefacts cover the game window when using Metal

Graphics - General

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Jun 26, 2016

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Version/s: 5.4.0b22

Steps to reproduce:1) Open the attached project.2) Build it for iOS.3) Run it on a device via Xcode. The whole screen except for GUI... Read more

0
votes
Duplicate

Unable to change keyboard Language when using editor

Editor - Other

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Jun 28, 2016

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Version/s: 5.4.0b22

To reproduce follow the steps:1. Open any project2. Try changing keyboard language in taskbar or with key shortcut3. Windows are not... Read more

0
votes
Postponed

Function overloading with and optional arguments

Scripting

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Jun 21, 2016

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Version/s: 5.3.5f1

An odd C# behaviour in our editor. Steps to reproduce:- Create two functions in a file like:private void TestFunc(object value, Acti... Read more

0
votes
By Design

Selecting Directional Lightmaps produces an irrelevant warning on OSX

Global Illumination

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Jun 27, 2016

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Version/s: 5.3.5f1

How to reproduce: 1. Open any (new) project- Make sure the build target is set to Standalone2. Open the Lighting window3. Change the... Read more

6
votes
Fixed

Assert thrown when importing audio asset

Audio

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Jun 28, 2016

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Version/s: 5.4.0b24

Steps to reproduce:1. Create a new project2. Import attached mp3 file3. Notice that console outputs "p == previewData.m_PreviewData.... Read more

0
votes
Won't Fix

[SpriteEditor] Slicing a sprite with transparency will create alpha blen...

2D

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Jun 28, 2016

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Version/s: 5.3.5f1

Slicing a sprite with transparency outside of the selection will create alpha blending on the edges of the sprite Reproduction steps... Read more

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