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[Mono] [iOS] builds that use UnityEngine method SetPropertyUtility.SetSt...
Reproduction Steps: 1. Open User's project 2. Set Scripting Backend to Mono 2x 3. Build to iOS device 4. Press on the image 5. Notic... Read more
Canvas objects does not correctly update their Render Mode when reparent...
To reproduce: 1. Open attached project (Test.unitypackage); 2. Open "test" scene; 3. Enter Play mode; 4. Choose "Canvas2" game objec... Read more
Error appears when project is opened with a newer version, and script wi...
To reproduce: 1. Open attached project with Unity 2017.1.0b4 2. Delete "NewBehaviourScript.cs" 3. Create a new C# script. To reprod... Read more
[VR]Black bars appear around scene view and game view during play mode w...
Steps to reproduce: 1. Create a new peoject 2. Enable VR 3. Enter Play mode 4. Observe Scene window and Game Window Expected result... Read more
Editor GUI colors change dramatically in Linear Color Space
Reproduction steps: 1. Open "linear-scene-gui.zip" project 2. In the Scene view click on the "Color Space" and change "Gamma" to "L... Read more
NetworkDiscovery initializes broadcast without internet connection
To reproduce: 1. Open the project, attached by user (NetworkDiscovery.zip) 2. Open "Main" scene if not open 3. Disable your interne... Read more
Crash in GameObject::GetCullSceneMask() const when opening project
How to reproduce: 1. Open attached project - Unity crashes when loading is finished - Does not happen in 5.6 - Does not happen a... Read more
Crashed after building on standalone player, possible memory leak
Reproduction steps: 1. Open project attached(case_904483-unity_progressive_lightmapper_test.zip). 2. Open scene "Shadowmask" 3. Buil... Read more
Different objects receive shadows of different intensity
To reproduce: 1. Open the project, attached by user 2. Open scene "test" if not open 3. Observe shadows on different tiles Expecte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP