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[UWP] UdpClient.Receive() throws an ArgumentException when API Compatibi...
Steps to reproduce: 1. Open attached project2. Open player settings, switch scripting backend to IL2CPP and API Compatibility to .NE... Read more
Crash on RecursivePlayableTraverser::Traverse when having GameObjects wi...
How to reproduce:1. Open the attached project and "Repro" scene2. Open Timeline window and select "A" GameObject in Hierachy, notice... Read more
Assertions always throw exceptions when debugging scripts and ignore the...
How to reproduce:1. Download attached project file and open "Main" Scene2. Select the GameObject named "GameObject" in order to disp... Read more
Pressing Shift+Tab in a DelayedTextField reverts the changes instead of ...
How to reproduce:1. Download attached project and open "Main" Scene2. Select the GameObject named "GameObject" in order to display i... Read more
Missing Z coordinate in UnityCustomRenderTexture.cginc
In UnityCustomRenderTexture.cginc, notice that in line 210 TEXCOORD0 is float2, but should be float3 in order to work with 3D textur... Read more
EditorGUILayout.PrefixLabel is too large when the scrollbar is visible i...
How to reproduce:1. Download attached project and open "Main" Scene2. Select the GameObject named "GameObject" to display the SomeMo... Read more
[iOS11] crash at FullScreenVideoPlayer.mm:223 using Handheld.PlayFullScr...
Reproduction steps:1. Open the attached 'Archive' project.2. Build and run the '1' scene on iOS 11 device.3. Wait until movie ends (... Read more
Forward renderer fails to render objects front to back and fails to batc...
How to reproduce:1. Download attached project file and open "Main" scene2. Open the Frame Debugger3. Notice all jobs correctly batch... Read more
Forward renderer often fails to correctly render objects front to back
How to reproduce:1. Download attached project and open "Main" scene2. Open and enable the Frame Debugger3. Check the order in which ... Read more
Coroutine are advanced each time the editor updates when play mode in pa...
How to reproduce:1. Download attached project file and open "Main" Scene2. Enter play mode (Notice the console log for every frame)3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument