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[OcclusionCulling][Regression] Tree shadows are culled when zooming in i...
Steps to repro: 1. Open attached project and 't1' scene;2. Open Occlusion tab (Window -> Occlusion Culling);3. In Inspector open ... Read more
[Android] Memory consumption has increased in 2017.2 compared to 2017.1
1. What happenedRuntime memory consumption (reported by 'Profiler.GetTotalReservedMemoryLong()') has grown by ~10MBs from 2017.1 to ... Read more
[GI] Setting Scale in lightmap to 0 culls an object from lighting calcul...
Setting Scale in lightmap to 0 on an object removes it from the lighting calculation in 2017, and does not produce a realtime lightm... Read more
[iOS] Building iOS project with disabled stripping fails in Xcode with a...
Steps to reproduce: 1. Open new Unity project2. Switch to iOS3. Uncheck 'Strip Engine Code' checkbox4. Build for iOS5. Try to build ... Read more
Setting "Default Behavior Mode" to "2D" breaks HDR rendering
Steps to reproduce:1. Download RenderDoc and install it on your machine (if you don't have it already)2. Open attached project3. Ope... Read more
[Android] Signing fails in case of complex password for keystore/alias
STR:1. Open attached repro project or create empty one2. Use attached keystore with passwords for:- keystore: @*&^FG@#F&FS@u... Read more
[Regression][UI] WindZone's mode is displayed as text field instead of d...
Steps to repro: 1. Open attached project and 'test' scene;2. Select WindZone gameobject in the Hierarchy;3. Observe Mode field in th... Read more
[OSX][New scripting runtime] Editor crashes after attaching VS debugger ...
1. What happenedReproducible on OS X with new runtime only - doesn't happen on legacy Mono. Editor crashes, with no Bug Reporter bei... Read more
[Regression] 'AssetImporterEditor: assetEditor has null targets!' is sho...
Steps to repro: 1. Open attached project;2. In the Project folder multiselect four .spm prefabs by shift-clicking on them;3. In the ... Read more
Crash in GdipCreateBitmapFromStream when calling System.Drawing.Bitmap c...
To reproduce: 1. Open the project, attached by the user (GifWriterCrash.zip)2. Open "1" scene3. Enter Play mode4. Press E on the key... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS