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0
votes
By Design

[IOS 10+][Metal, GLES2] Z-fighting when using multi-pass shaders

Mobile

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Aug 18, 2017

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Version/s: 2017.1.0p2

Reproduction steps:1. Open the attached project.2. Insert the attached file (Lighting.cginc)(Attached in the edit(3:05 PM)) into the... Read more

0
votes
Duplicate

Blend Tree animation is not blended correctly

Animation

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Aug 18, 2017

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Version/s: 2017.1.0f3

How to reproduce:1. Open the "BlendTreeRepro.zip" project2. Open the "Repro" scene3. Enter Play mode4. Open the ReproCharacter's Ani... Read more

0
votes
Fixed

Collaborate tab freezes on 100% when merging with deleted files

Collab

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Aug 18, 2017

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Version/s: 2017.1.0p2

To reproduce:1. Create a new project on first machine2. Make 10 Cube prefabs and save the scene3. Commit changes4. Download the chan... Read more

0
votes
Fixed

[WebGL] Browser not detected correctly when checking device model in spe...

WebGL

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Aug 18, 2017

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Version/s: 2017.1.0f3

Browser model not detected correctly in Microsoft Edge and Opera To reproduce:1. Open my attached project and build on WebGl2. Try t... Read more

0
votes
Fixed

Root motion broken in animation when weight of any additional layer is g...

Animation

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Aug 18, 2017

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Version/s: 2017.1.0f3

This happens even when the weight is 0.01 How to reproduce:1. Open user's attached project "RollBug"2. Open "RollTest" scene3. Open ... Read more

2
votes
Not Reproducible

Crash when calling SceneManager.LoadLevel or SceneManager.LoadLevelAsync

Scene Management

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Aug 18, 2017

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Version/s: 5.3.8f1

This is a follow up bug on the case that is being discussed in https://forum.unity.com/threads/u5-3-error-symgetsymfromaddr64-getlas... Read more

0
votes
Not Reproducible

Screen.currentResolution is not updated when the monitor's resolution ch...

Scripting

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Aug 18, 2017

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Version/s: 5.6.0p2

To reproduce: 1. Open the project, attached by the tester (wrongResolution.zip)2. Open the "scene" scene3. Enter Play mode4. Notice ... Read more

0
votes
Fixed

TextMesh Renderer bounds changed between 5.3 and 5.6

Graphics - General

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Aug 17, 2017

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Version/s: 5.6.1p1

We rely on measuring the renderer bounds for text in our game to ensure it fits within the container. The bounds in 5.6.2p3 are slig... Read more

0
votes
Fixed

[VR] Temporal Anti-aliasing (TAA) post process appears corrupted in ster...

XR SDK

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Aug 17, 2017

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Version/s: 2017.2.0b8

When using TAA in stereo view (Multi view with OpenVR and the Vive in my case) the mesh appears transparent and corrupted in places ... Read more

0
votes
Not Reproducible

[Gear VR] Bounced light effects are not visible on Gear VR

XR SDK

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Aug 17, 2017

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Version/s: 2017.2.0b7

On S7 Gear VR with Mali chips I see no bounce light effect. The effect is clearly visible on the same device in a non-VR app, and in... Read more

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