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Alpha value is not clamped to zero when setting shader's alpha blending ...
To reproduce: 1. Open user's project, in Project window click Unlit_NegativeAlpha material 2. In Inspector window, right-click mater... Read more
[.NET] const field named same as a field in base class causes the field ...
Repro consists of 2 classes: using UnityEngine; abstract class BaseClass : MonoBehaviour { [SerializeField] private int m_Number... Read more
Stall with Particle Systems on a second Camera
Having a particle system on a second (not main) camera causes a stall on the main thread. Reproduction Steps: 1. Build & Run the at... Read more
Editor crashes at CalculateClosestPoint when collider Bounds are null
Editor crashes at CalculateClosestPoint when collider Bounds are null and accessed by ClosestPoint function. Steps to reproduce: 1.... Read more
Instanced prefab rotation transform does not revert to prefab values
To reproduce: 1. Open project attached by the user 2. Open scene "main" 3. In the hierarchy window select Parent1 GameObject, expand... Read more
[UWP] STARTPROCESSTASK Out of Memory when building Master x86 build
To reproduce: 1. Open project attached by the user 2. Switch to Windows Store Platform UWP build type - XAML 3. Open Tools->Configur... Read more
Many different errors are shown when importing the specific .blend file
To reproduce: 1. Create a new project 2. Import the .blend file, attached by tester (blank.blend) 3. Observe console Expected: no ... Read more
[OSX] Editor crashes after build and run project on Android device
How to reproduce: 1. Create a new project 2. Switch platform to Android 3. Change bundle identifier 4. Build and run on Android devi... Read more
[Mobile][Regression] Playing and then pausing wct to save performance in...
How to reproduce: 1. Open user provided project 2. Build and run on device - - Player at 30FPS, WCT at 15FPS 3. Click the 'Capture I... Read more
Unity crashes when DynamicGI.UpdateEnvironment() is called before loadin...
To reproduce : 1. Open project attached by the user (BugReport_Crash_DynamicGI_UpdateEnvironment.zip) 2. Open scene "Scene" and hit ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations