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[IOS 10+][Metal, GLES2] Z-fighting when using multi-pass shaders
Reproduction steps:1. Open the attached project.2. Insert the attached file (Lighting.cginc)(Attached in the edit(3:05 PM)) into the... Read more
Blend Tree animation is not blended correctly
How to reproduce:1. Open the "BlendTreeRepro.zip" project2. Open the "Repro" scene3. Enter Play mode4. Open the ReproCharacter's Ani... Read more
Collaborate tab freezes on 100% when merging with deleted files
To reproduce:1. Create a new project on first machine2. Make 10 Cube prefabs and save the scene3. Commit changes4. Download the chan... Read more
[WebGL] Browser not detected correctly when checking device model in spe...
Browser model not detected correctly in Microsoft Edge and Opera To reproduce:1. Open my attached project and build on WebGl2. Try t... Read more
Root motion broken in animation when weight of any additional layer is g...
This happens even when the weight is 0.01 How to reproduce:1. Open user's attached project "RollBug"2. Open "RollTest" scene3. Open ... Read more
Crash when calling SceneManager.LoadLevel or SceneManager.LoadLevelAsync
This is a follow up bug on the case that is being discussed in https://forum.unity.com/threads/u5-3-error-symgetsymfromaddr64-getlas... Read more
Screen.currentResolution is not updated when the monitor's resolution ch...
To reproduce: 1. Open the project, attached by the tester (wrongResolution.zip)2. Open the "scene" scene3. Enter Play mode4. Notice ... Read more
TextMesh Renderer bounds changed between 5.3 and 5.6
We rely on measuring the renderer bounds for text in our game to ensure it fits within the container. The bounds in 5.6.2p3 are slig... Read more
[VR] Temporal Anti-aliasing (TAA) post process appears corrupted in ster...
When using TAA in stereo view (Multi view with OpenVR and the Vive in my case) the mesh appears transparent and corrupted in places ... Read more
[Gear VR] Bounced light effects are not visible on Gear VR
On S7 Gear VR with Mali chips I see no bounce light effect. The effect is clearly visible on the same device in a non-VR app, and in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS