Search Issue Tracker
[Daydream] Viewport focal plane differs between Daydream versus Gear VR
Using single pass as the Stereo Rendering Method an inset viewport will have a different apparent distance from the camera in Gear V... Read more
Dragging a game object into the Project View will show the selection for...
Steps to Reproduce: 1. create a new game object 2. drag it in the Project View and notice both the GO and the prefab is selected ... Read more
[Editor] The "F" keyboard button to Focus on a GameObject in the Scene v...
Steps to Reproduce: 1. Add a GameObject to a scene 2. Select the GameObject in the Hierarchy 3. Move mouse over the Scene View 4. P... Read more
Undoing animation property causes "Invalid OffsetPtr access! Pointer is ...
Steps to reproduce: 1. Open attached project 2. Open "Peli" Scene 3. Select "walrus" in Hierarchy window 4. Open Animation window 5.... Read more
AddUIVertexTriangleStream() replaces vertices instead of adding them and...
When trying to add a set of vertices with AddUIVertexTriangleStream, this function replaces the vertices instead. Also, it doesn't u... Read more
[Networking] Console is flooding with "host id out of bound id {0} max i...
Reproduction steps: 1. Open the attached project. 2. Build and run it as Standalone. 3. Click "Initialize Broadcast". 4. Click "Star... Read more
Game screen does not render after DeviceLost when using Camera.SetTarget...
Reproduction steps: 1. Open project attached (RTTest.zip) 2. Open the RBTest scene 3. Hit play 3. Detach game window and try to resi... Read more
WebAssembly throws out error when loading a scene through an Asset Bundle
Reproduction Steps: 1. Import project "WebAssembly". 2. Open scene "gMain". 3. In Player Settings, make sure "WebAssembly (Experimen... Read more
Rendering doesn't execute on multiple cores when Graphics Jobs are enabled
To reproduce: 1. Open attached project 2. Build standalone project with Graphics Jobs enabled and graphics API set to Direct3D12 3.... Read more
Overlay shader rendered before particle system if order in layer > 0
Steps to reproduce: 1. Open attached project 2. Open test scene 3. Observe that the object with overlay shader ir rendered before th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException: Index was out of range when converting subgraph properties and nodes to Subgraph Operator
- A black bar appears on the Game View toolbar when the Game View is resized vertically
- Double separation lines are present in Override Controls in a DefaultVolumeProfile Asset
- Silent crash when multiple child GameObject Colliders are triggered while attached to a Parent GameObject with Transform Scale set as (0; 0; 0)
- Numbers of output expressions does not match number of output error is thrown when converting node to property Output