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Editor crashes in "dynamic_array<unsigned char,1>::erase" when applying ...
Reproduction steps:1. Open the attached project "PrefabChanges.zip";2. Open scene1.unity scene;3. Add the Button prefab to the Canva... Read more
[Android] Application crash on start when Facebook app is left in the ba...
Steps to reproduce: 1) Download attached project 'EmptyProj.zip' and open in Unity2) Build and install 'Bla' scene on a device3) Ope... Read more
[WebGL] RuntimeError: integer result unrepresentable when AudioSource.pi...
Steps to reproduce:1. Download and Open the project2. Build&Run to WebGL3. Observe the error in console Result: WebGL Player cra... Read more
InputManager's properties Negative Button and Positive Button tooltips a...
Reproduction steps:1. Open new project2. Go Edit -> Project Settings -> Input3. Expand Axes -> Horizontal4. Hover over "Neg... Read more
It is not possible to zoom out position or rotation curve in timeline so...
How to reproduce:1. Open the attached project2. Open test scene3. Select cube in the scene and open Timeline4. Open position curve5.... Read more
Button doesn't invoke onClick correctly with IEventSystemHandler
How to reproduce:1. Download attached project file2. Open "MainScene" Scene and press Play3. Press on these two buttons in Game Wind... Read more
[Cloth] Undoing mesh removal done by cloth component crashes editor
Steps to reproduce: 1. Create new project2. Add Cube to scene3. Add Skinned Mesh Renderer component4. Add Cloth component5. Enter an... Read more
Ephemeral permissions' pop up don't show up on Android O and it is not g...
How to reproduce:1. Open the attached project2. You can delete Manifest from Android>Plugins and keep Click.cs and test sceneor2.... Read more
[WebGL] integer result unrepresentable error when changing pitch of the ...
To reproduce: 1. Download and open attached "repro946347.zip" project.2. Select WebGL as build platform.3. Go to Player settings->... Read more
Only one object gets renamed when duplicating several nested objects in ...
To reproduce:1. Open any project2. Import "test.unitypackage" provided3. Add the "test" prefab to the scene4. Expand "test" object i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS