Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.1.0f3
Issue ID
946406
Regression
No
Editor crashes in "dynamic_array<unsigned char,1>::erase" when applying serialized properties to a button prefab object
Reproduction steps:
1. Open the attached project "PrefabChanges.zip";
2. Open scene1.unity scene;
3. Add the Button prefab to the Canvas;
4. Add an event handler to the Button's OnClick list by clicking "+";
5. Choose the SetActive(uncheck the tick so it is set to false) function and drag the Text object into the slot from Hierarchy;
6. Open the context menu for the Button component in the Inspector;
7. Select the "BUG: Apply Component Changes To Prefab" button;
Expected results: The changes should be applied on the prefab;
Actual results: Editor crashes.
Fixed in 2018.3.0b8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "UnityException: HasFloatImpl can only be called from the main thread" error thrown when entering and exiting the Play mode
- Animator window "Parameters" tab Search can't be unfocused when clicking on an empty space in the same tab
- Cannot select multiple Labels in the Sprite Library Editor
- Wrong Label is deleted when user is trying to delete a newly created Label in the Sprite Library Editor
- [DX12] Player crash on UnityMain when building HDRP Sample on Windows
Add comment