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Animator.Play() for animator w/ no default motion will flash objects ini...
Steps to reproduce:1. Download and open attached project "AnimationTest.zip"2. Open scene "animationtest" and play it3. Clicking wit... Read more
[CustomEditor] Editor script fails to instanitate a prefab when opening ...
Steps to reproduce: 1. Open the attached project2. Click 'Tools/Custom editor' to open up custom editor3. Notice it works as expecte... Read more
FormerlySerializedAs does not work when used on modified prefab properties
Steps to reproduce: 1. Open attached project2. Opn 'Main' scene3. Inspect the 'Mission' prefab instance in the Hierarchy4. Notice th... Read more
Material substance is still present in the built application with Load B...
Steps to reproduce: 1. Open attached project2. Open 'Isaac_SubstanceTest' scene3. Make sure 'sphere' material has Load Behaviour set... Read more
Image "Fill Method" doesn't work
Steps to reproduce:1. Download and open project "bugreport.zip"2. Open scene "main"3. Press play and notice that when the circle app... Read more
ModelImporterClipAnimation.maskType doesn't work
How to reproduce:1. Open AnimTest_52 project2. Open custom editor with Animation/MaskModifier from the main window menu3. Put Assets... Read more
[IMGUI] Crash when calling GUILayout.Button on iOS devices in Unity 4.6 ...
Reproduction steps:1. Open attached project "IMGUIButtonCrash"2. Build scene "scene1" for iOS3. Start the game- You should see an in... Read more
[tvOS] Korean & Arabic symbols are not rendered when using dynamic fonts
To Reproduce: 1. Build and run the attached project for AppleTV2. Observe that Korean font are not displayed correctly. tvOS only is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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