Search Issue Tracker

0
votes
Won't Fix
0
votes
Fixed

Does not stop coroutine when it throws exception in MoveNext at first frame

Scripting

-

Jun 20, 2016

-

Version/s: 5.4.0b21

Steps to reproduce: 1. Open attached project ("coroutines.zip") 2. Open "Main" scene 3. Run the project 4. Press "Run Invalid Corout... Read more

0
votes
Not Reproducible

CommandBuffer crashes at RenderingCommandBuffer::ExecuteCommandBuffer

Graphics - General

-

Jun 20, 2016

-

Version/s: 5.4.0b19

Steps to reproduce: 1. Open attached project "Crash.zip" 2. Open scene "Untitled" 3. Run it -Unity crashes at RenderingCommandBuffe... Read more

0
votes
Won't Fix

GetKey returns false in the first frame when new scene is loaded

Input

-

Jun 20, 2016

-

Version/s: 5.4.0b13

Steps to reproduce: 1. Open attached project 2. Open "" scene 3. Play in editor and hold 'Space' button on keyboard 4. Observe conso... Read more

0
votes
Duplicate

Unremovable entry from the internal array in the material using Debug mode

Graphics - General

-

Jun 20, 2016

-

Version/s: 5.4.0b22

Reproduction steps(GIF attached): 1. Open attached project. 2. Select "Assets/Art/Transparent_Writes_Normals.mat". 3. Change to Debu... Read more

0
votes
Duplicate

ShaderForge forward-only shaders regressed in 5.4b22, when otherwise usi...

Shaders

-

Jun 20, 2016

-

Version/s: 5.4.0b21

Reproduction steps: 1. Open attached "New Unity Project 88". 2. Open "Scene/Scenarios/Scenario 01" scene. 3. Notice a tent surface("... Read more

0
votes
By Design

[ImportAssetOptions] ForceUncompressedImport does not function

Asset - Importers

-

Jun 20, 2016

-

Version/s: 5.3.4f1

Reproduction steps: 1. Open the attached project 2. In the upper Menu bar click 'REPRO CASE/Before and after' 3. Check the console ... Read more

0
votes
Won't Fix

SpeedTree trunks lose hue randomly

Speedtree Integration

-

Jun 20, 2016

-

Version/s: 5.4.0b21

Reproduction steps: 1. Open attached project 2. Open scene "trunk_hue_bug" 3. Move camera and look at tree trunk - the hue of it cha... Read more

0
votes
Fixed

Menu.SetChecked doesn't work from a method marked with [DidReloadScripts]

Scripting

-

Jun 20, 2016

-

Version/s: 5.3.5p4

Reproduction steps: 1. Open the attached project "Repro.zip" 2. In menu select "Test/Recompile scripts" 3. Notice the output in cons... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.