Search Issue Tracker
[iOS11] 'API called on a background thread: - [UIApplication delegate] >...
Reproduction steps:1. Create a new Unity project.2. Build and run to iOS device.3. Check the Xcode console: Main Thread Checker: UI ... Read more
Smart Merge / UnityYAMLMerge uses Windows dialog messages instead of con...
To reproduce:1) Download the three scene files and place them in folder where UnityYAMLMerge is (Editor/Data/Tools)2) Run this in cm... Read more
Unity crashes at PlayableOutputHandle_CUSTOM_INTERNAL_CALL_SetSourcePlay...
This crash happens when using AnimationMixerPlayable as the source for the AnimationPlayableOutput but AnimationMixerPlayable in not... Read more
Shading of object is incorrect in Editor when its normal map texture is ...
How to reproduce:1. Open the attached "TextLoaderTest" project and "Main" scene2. Enter playmode while on Standalone platform, obser... Read more
[AdditiveLoading] In player, active scene state doesn't change correctly
Steps for reproduction:1) Download the project from the link below2) Deploy the project to a standalone player3) Run the application... Read more
[Vuforia][iOS] Camera Usage Description remains null after importing Vuf...
To reproduce:1. Make sure you have installed Vuforia's Support (Player Settings -> XR settings -> Vuforia Augmented Reality)2.... Read more
Memory leak when rendering procedurally generated meshes while using the...
How to reproduce:1. Download attached project and open "Default" Scene2. Go to Player Settings and set "Auto Graphics API for Window... Read more
Freeze in Editor when Texture2DArray is loaded as Text
To reproduce:1. Open the attached project;2. Open "Start" scene;3. Enter Play mode. Expected result: Editor does not freeze when loa... Read more
Prefab instance is shown as disconnected in Hierarchy if it contains a c...
How to reproduce:1. Open users attached project2. Inspect "Prefab", note that it has a "NewBehaviourScript" attached3. Delete the 'N... Read more
ScreenCapture.CaptureScreenshot is not working in Mixed Reality when run...
Steps to reproduce:1. Open the attached project(ScreenShotMR.zip)2. Open the Assets/test.unity scene3. Switch platform to Windows St... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled