Search Issue Tracker
No Font Asset is assigned to filenames when Editor version is saved in a...
Steps to reproduce:1. Save the Editor version in a folder with non-Latin characters like {{Unıty Editör}}2. In Unity Hub, locate t... Read more
DecoratorDrawer indentation is incorrect when it is called with EditorGUI
Reproduction steps:1. Open the attached “PropertyDrawer Bug.zip” project2. Open the “SampleScene”3. Select “Main Camera” GameObject ... Read more
Error "InvalidOperationException: You are trying to read Input using the...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/dadasd.unity” Scene3. Enter the Play Mode4. Click on... Read more
TimelineAsset.SetStandardFrameRate() throwing errors due to a typographi...
How to reproduce:1. Create an empty project2. In the Project window, locate the Packages folder3. Navigate to “Packages > Timelin... Read more
"Unable to get the list of approved APIs." is thrown when testing the Ap...
How to reproduce:1. Open the attached project "IN-89230.zip"2. Build the project for UWP3. Open the built Solution with Visual Studi... Read more
Placeholder nodes overwrite nodes inside the graph and don't revert back
Steps to reproduce: 1. Create a graph with custom nodes. 2. Delete the custom nodes back cs files. Wait for domain reload 3. Reopen ... Read more
[Linux] The mouse wheel input is inverted when scrolling in the Build
Reproduction steps:1. Open the attached “IN-89794” project2. Build and Run the project (File > Build and Run)3. Scroll Up or Down... Read more
TMP Input Field is moving Text and Caret UI positions for each new line ...
Reproduction steps:1. Open the attached “InputFieldCaret.zip” project2. Open the “SampleScene”3. Enter the Play mode4. In the Input ... Read more
[VFX Graph] TriggerOnDie spawn particles when particles are alive
Steps to reproduce: 1. import the linked unity package 2. open the VFX 3. drag and drop the VFX in the scene. Actual results: Notice... Read more
OnTriggerExit2D events are not triggered when disabling Collider, despit...
Reproduction steps:1. Open the attached “ColliderTest.zip” project2. Open the “SampleScene” Scene3. Enter the Play mode4. Select the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field