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Fixed

Fixed in 6000.0.54f1, 6000.1.12f1, 6000.2.0b10, 6000.3.0a1

Votes

0

Found in

2021.3.50f1

2022.3.61f1

6000.0.45f1

6000.1.0b13

6000.2.0a8

6000.3.0a1

Issue ID

UUM-102307

Regression

No

Long scheduler times on main thread when using InstantiateAsync with a singular massive Prefab

-

How to reproduce:
1. Open the attached “IN-98225-AsyncInstantiate6_1.zip“ project in Unity Editor
2. Navigate to Menu Bar > Window > Analysis > Profiler and click on it
3. Enter play mode and open the Profiler Window
4. Click Start Capture and observe the Profiler Graph

Expected result: Processing time keeps spiking up to over 33ms
Actual result: Processing time is inconsistent, usually taking longer than expected.

Reproducible with: 2021.3.50f1, 2022.3.61f1, 6000.0.45f1, 6000.1.0b13, 6000.2.0a8

Reproducible on: MacOS 15.3.2 (M1 MAX)
Not reproducible on: No other environment tested

Note: The bug also persists in builds

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