Search Issue Tracker
Fixed
Fixed in 6000.0.54f1, 6000.1.12f1, 6000.2.0b10, 6000.3.0a1
Votes
0
Found in
2021.3.50f1
2022.3.61f1
6000.0.45f1
6000.1.0b13
6000.2.0a8
6000.3.0a1
Issue ID
UUM-102307
Regression
No
Long scheduler times on main thread when using InstantiateAsync with a singular massive Prefab
How to reproduce:
1. Open the attached “IN-98225-AsyncInstantiate6_1.zip“ project in Unity Editor
2. Navigate to Menu Bar > Window > Analysis > Profiler and click on it
3. Enter play mode and open the Profiler Window
4. Click Start Capture and observe the Profiler Graph
Expected result: Processing time keeps spiking up to over 33ms
Actual result: Processing time is inconsistent, usually taking longer than expected.
Reproducible with: 2021.3.50f1, 2022.3.61f1, 6000.0.45f1, 6000.1.0b13, 6000.2.0a8
Reproducible on: MacOS 15.3.2 (M1 MAX)
Not reproducible on: No other environment tested
Note: The bug also persists in builds
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal
- ArgumentException error is thrown when using a specific layout
Add comment