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[RenderTexture] Problems with Graphics.Blit(rndTex, null) after WaitForE...
I want to study how graphics.blit works, pic1 is the srcipt attached to camera, pic2 is scene before playing, pic3 is the scene in r... Read more
(OSX) Plugin crash after loading asset bundle scenes
-e: see title -repro:--build attached repro project for webplayer--run in Safari--see it cycle through different environment--NOTICE... Read more
[Shader] Using small/large float numbers in property block breaks shaders
POSTPONED: I think this will be solved when we'll switch to binary shader serialization. For now, I guess avoid specifying too large... Read more
Data written to the alpha channel of the diffuse does not show up in gbu...
Steps to reproduce:1. Download and open attached project "FinalGBufferDataLoss.zip"2. Open scene "Example"3. Notice (in the scene vi... Read more
[iOS] On iOS9 GameCenter login window causes a crash when app is return...
To Reproduce: 1. Deploy any app that uses gamecenter to an iOS9 device.2. Move app to background.3. Open the app again. Only reprodu... Read more
Time columns in the animation window are highlighted unevenly
Steps to reproduce: 1. Create new project2. Select 'Main Camera'3. Open 'Animation Window'4. Click 'Create' and create the animation... Read more
[HDR] Camera doesn't detect transparency if HDR is enabled
Steps to reproduce: 1. Open attached project in Unity 5.12. Open scene "Test" and run it3. Both, red cube and plane, are rendered4. ... Read more
[Build] Long string makes build crash because of memory issues
Repro steps:1) Open the project and main scene2) Play the scene and notice in the console that it counts to 1000003) Build and Run f... Read more
[iOS] NullReference on app minimization when Socket.Select is used with ...
1. Open attached project2. Build to iOS with IL2CPP3. When project is running minimize app4. XCode will throw NullException5. Return... Read more
[iOS][Texture2D] After destroying objects and new Texture2D is never cle...
1. Open attached project2. Build to iOS3. Click "Open Camera", "Take Picture", Process Image" memory will increase4. Click "Clean Me... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open