Search Issue Tracker
[Linux Editor] Crash with OculusVR plugin
Steps to reproduce: 1) Open the latest attached project (OC link). 2) Press 'Play'. The Editor crashes while initializing OculusVR ... Read more
[Standalone][WebGL] After triggering animation in animation override con...
How to reproduce: 1. Open the attached project 2. Open and play AnimationTest scene 3. Notice the text printed to the scene view and... Read more
Unity crashes on importing fbx files (fbxsdk::KFCurve::KeyGetLeftDerivat...
Steps to reproduce: 1. Try opening the attached project. The editor crashes and the only workaround is by deleting the fbx files t... Read more
[iOS] Application.isShowingSplashScreen always returns 'true' when the s...
Steps to reproduce: 1) Open the latest attached project. 2) Build for iOS. 3) Run on a device via Xcode. The output of Application.... Read more
Screen Space Reflection shows a distorted surface.
Steps to reproduce: 1.Open ScreenSpaceReflectionTest.zip(the one that user attached with reply later) project 2.Open SSR_Test scene ... Read more
Reimporting specific prefab crashes editor
How to reproduce: 1. Create a new project 2. Drag and drop the attached prefab SR_Camera 3. Select it 4. Unity crashes Tested Win7 ... Read more
Mecanim: OnStateExit method never gets called when next state becomes ac...
Steps to reproduce(or just watch attached gif): 1. Open users attached project. 2. Open "Scene" scene located in "Assets>Scenes" fol... Read more
Creating sub state machine using scripting API does not update until mov...
Steps to reproduce: 1. open "ReproAnyState.zip" 2. go to Toolbar > Repro > "Repro the issue" 3. open the newly created AnimatorContr... Read more
State transition in sub state machine using scripting API breaks animato...
Steps to reproduce: 1. open "ReproAnyState.zip" 2. open scene "Main" 3. enter play mode 4. select "AnimObject" from hierarchy and op... Read more
[Graphics] Graphics.DrawMeshNow always takes the camera position when re...
To reproduce: 1. Open DemoScene 2. Press Play 3. Notice that GL.LoadProjectionMatrix( proj ); is not taken into account when render... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [2D] Spotlight 2D can get 'captured' by the sprite when shadows enabled
- Cannot navigate to Slider elements next to each other horizontally that require "Tab" key press on keyboard when using a gamepad controller
- Crash on Transform_CUSTOM_set_localScale_Injected when opening a Prefab that contains a script calling set_LocalScale during serialization
- [iOS] Player freezes with a warning "A new orientation transaction token is being requested while a valid one already exists" when orientation is changed during runtime on a specific devices
- Category is unselected when reverting changes in the Sprite Library Editor