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Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still...
How to reproduce:1. Create a new Unity project2. In the Project window, right-click -> Create -> Shader Graph -> URP -> ... Read more
[GTK] Performing Undo Expand Node and Disconnect Wires operations in seq...
Steps to reproduce: Open the attached project Open the Test.texmkr graph asset Right-click on the "Sub" Local Subgraph Node Select t... Read more
"Failed to resolve" exception thrown when opening a specific project wit...
How to reproduce:1. Open the attached "IN-128440_Repro" project and observe the console Actual result: A "Processing assembly Librar... Read more
[GTK] Subgraph Tooltip displays the name of the Local Subgraph after it ...
Steps to reproduce: Open the attached project Open the Test.texmkr graph asset Right-click on the UniformNode and convert it into a ... Read more
[GTK] Graph Inspector still displays Asset Subgraph details after unpack...
Steps to reproduce: Open the attached project Open the Test.texmkr graph asset Select "Sub" Asset Subgraph Node In the Graph Inspect... Read more
[GTK] Asset Subgraph Icon does not change after unpacking it to a Local ...
Steps to reproduce: Open the attached project Open the Test.texmkr graph asset Select "Sub" Asset Subgraph Node Observe the Subgraph... Read more
Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws ...
Steps to reproduce:1. Create new Unity project2. Install Entities Graphics package via Package Manager3. Once installed, in Hierarch... Read more
Enabling/Disabling direct storage on windows default build profile is br...
Steps to reproduce: Open latest 6.5 or 6.4 editor Enable and disable the direct storage setting on the default windows build profile... Read more
[2D] SortingGroup does not apply the sorting changes to its children whe...
To reproduce: 1. Download attached project "BugTestSortingGroup.zip" and open in Unity2. Open "BugTest" scene3. Enter Play modeNote:... Read more
[WebGL] Rigidbody not colliding with specific Mesh Colliders
-e: see title, the rigidbody just falls through the specific mesh colliders and then collides properly with a box collider-- same be... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size