Search Issue Tracker
Fixed
Fixed in 6000.4.1f1, 6000.5.0a9, 6000.6.0a1
Votes
0
Found in
6000.4.0b9
6000.5.0a6
6000.6.0a1
Issue ID
UUM-133978
Regression
No
Enabling/Disabling direct storage on windows default build profile is broken
Steps to reproduce:
- Open latest 6.5 or 6.4 editor
- Enable and disable the direct storage setting on the default windows build profile
- Observe changes made to the projectsettings.asset and Library/defaultwindowsbuildprofile.asset regarding the EnableDirectStorageSetting
Actual results: Notice only the Library/defaultwindowsbuildprofile.asset gets updated. The projectsettings.asset does not get updated. (Also as a part of this the project does not read the setting from projectsettings.asset file)
Expected results: The projectsettings.asset does get correctly updated and used, so users can modify this setting and commit it to git
Reproducible with versions: 6000.5.0a6, 6000.4.0b9
Not reproducible with versions:
Can’t test with versions:
Tested on (OS): Win11
Notes:
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.6.0a1):
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.5.0a9):
Fixed in 6000.5.0a9
Resolution Note (fix version 6000.4.1f1):
Fixed in 6000.4.1f1