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[WebGL] onRuntimeInitialized called too early "Cannot read property 'now...
How to reproduce:1. Download attached project file and open "Scene" Scene2. Press Build & Run3. In browser select "Allow WebCam"... Read more
[WebGL] FMOD error spam when playing audio clip with timeline
-e: see title -repro:--create new project--import attached unity package--build and run WebGL--NOTICE that audio clip gets played bu... Read more
[Networking] UnityWebRequest.Post returns "Generic/unknown HTTP error"
Steps to reproduce:1. Open attached project2. Play the scene3. Notice the WebRequest Error: Generic/unknown HTTP error Expected resu... Read more
Assertion failed on expression: 'm_PreloadTextureAtlasData.size() == m_D...
To reproduce:1. Open attached project2. Open 'TerrainError' scene3. Edit terrain(i.e paint, smooth height)4. Save changes Expected: ... Read more
Baked lighting has artifacts if prefab's preview window is visible durin...
Steps to reproduce: 1. Open scene "test"2. In project tab select "Cube" prefab3. In lighting window click "Generate Lighting" Select... Read more
[UI] Internal error: Adding for rebuild while in rebuild loop
Steps to reproduce:1. Open user attached project2. Open scene.unity3. Play the scene4. Notice that an error appears:- Trying to add ... Read more
[Renderer] "Receive Shadows" is ticked off in the inspector when using d...
Repro steps:1. Open Scene1 from the attached project2. In the scene view, observe how the particle system is receiving shadows.3. In... Read more
Field value target changes if a new element appears above the field that...
How to reproduce: 1. Open a new (any) project2. Open the Navigation window3. Expand the Advanced section4. Enable "Manual Voxel Size... Read more
Mono compiler crashes while compiling C# script method
Mono compiler very rarely crashes trying to compile AStarPath.Update() method. The crash can occur while pressing starting to play t... Read more
[VideoPlayer][Android] Application crashes with Fatal signal 11 (SIGSEGV...
To reproduce: 1. Download and open attached "Video-AndroidSEGV.zip" project.2. In Build settings add "Main" scene to build.3. Build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS