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[Windows][Standalone] Crash when exiting standalone 'UnityPlayer.dll cau...
How to reproduce:1. Open attached project2. Build windows standalone3. Start the build4. Once it's running, exit the build by ALT+F4... Read more
Stuck on compiling when class inherits a NetworkBehaviour class
Steps to reproduce:1. Open user attached project2. Open ExtendsNetworkBehaviourClass.cs script3. Uncomment.the line SyncListBool bob... Read more
Text input inputs Indic languages' scripts as question marks (?)
To reproduce:1. Change keyboard language to any Indic language (Sinhalese, Devanagari, Sanskrit, etc.)2. Open a new Unity project3. ... Read more
A particular script is not recognized as a MonoBehaviour
The script seems to be not recognized as MonoBehaviour if it is in a custom namespace AND there is a preprocessor directive:#if UNIT... Read more
[Perforce] Using Perforce with iOS plugins and BuildOptions.AcceptExtern...
Reproduction Steps:1. Setup Perforce server2. Commit User's project to a Perforce server3. Check the project out of Perforce, so tha... Read more
Memory leak when Development Build is focused after using the Profiler
To reproduce:1. Create a new project2. Go to "Build Settings"3. Enable "Development Build"4. Press "Build & Run"5. Go to Editor ... Read more
[MotionVectors] z-bias applied to motion vectors reduces precision
z-bias is applied to motion vectors to match the z-bias required for precision loss when multiplying matrices for dynamic batching. ... Read more
Disabled "Visible In Background" resets selected resolution when minimiz...
To reproduce: 1. Open the project, attached by the tester (TestResolution.zip)2. Build and run it for Windows standalone3. In the La... Read more
[IL2CPP] An exception shows up when UWP application calls an "Add" method
Reproduction steps:1. Open the attached project;2. Build the scene "Test" on Universal Windows Platform;3. Run the built UWP applica... Read more
[IPv6] [Sockets] [iOS] on iOS devices and Framework 4.6 Socket::BeginCon...
Reproduction Steps:1. Open "Bug" project2. Select "Framework 4.6"3. Build "test" scene to iOS4. Deploy to device5. Connect device to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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