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[iOS] iPad Pro10.5 2017 hangs when app is started with an URL
On iPad Pro 10.5'' (iOS 10.3.2), when the game launched via a URL rendering stops on the first frame. The game keeps running on the ... Read more
[Android] [Vuforia] Camera in the background is laggy after using input ...
Steps to reproduce: 1) Download attached project 'Vuforia.zip' and open in Unity2) Build and Run project on a device3) Click on the ... Read more
[Safari] Missing or broken sound device crashes WebGL application
Unity Version: 2017.1.1p3 Safari Version 10.1.2 (12603.3.8) Tested on and doesn't reproduce with Chrome, Chrome Canary & Firefox... Read more
[SpeedTree] Trees placed with Terrain tree placing tool does not cast sh...
How to reproduce:1. Open the project (TreeBug.zip)2. Open Scene "spTree"3. Make sure that Directional Light > Light > Mode is ... Read more
[Android] RegionInfo returns incorrect information on Android
The RegionInfo information differs between Android and other platforms. On Android, Name, DisplayName, EnglishName,NativeName, TwoLe... Read more
"Refresh case sensitivity..." errors are thrown when importing materials...
How to reproduce1. Create a new project2. Import the attached "TestMaterialPackage (5.5.0f3)" into newly created project3. Press CTR... Read more
[Xcode] Team is not being selected automatically when "Automatically man...
To reproduce:1. Create an empty project2. Build it for iOS3. Open build project in Xcode4. General > Signing > Team and make s... Read more
SerializedProperty.prefabOverride affects other properties as well
Steps to reproduce:1. Open user attached project2. Create an empty game object3. Attach TestScript.cs to the object4. Make a prefab ... Read more
P4 Credentials are lost when cleaning the Library folder
Perforce credentials are kept in the Library folder. When we clean the Library in a unity project our credentials are lost and we ne... Read more
Removing the Readonly flag on a file in Unity will not cause P4 to check...
if you remove the readonly flag on a file Unity will think it is checked out but not perforce The file should be checked out in both... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS