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0
votes
Fixed

Custom font (Unicode) vertical alignment is wrong on "Text" component

UI

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Nov 25, 2015

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Version/s: 5.3.0f1

Text using custom fonts set to Unicode is aligned wrong on Text components in 5.3 (Too high on Y). Repro Steps:1) Open attached proj... Read more

2
votes
Fixed

[Windows][MultiDisplay] The second screen in the multi-display mode gets...

Window management

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Nov 25, 2015

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Version/s: 5.3.0f2

When using the multi-display feature, the screen on the second display gets offset in the vertical direction. This issue only reprod... Read more

2
votes
Fixed

Some shader combinations don't reload texture assets when reference is b...

Asset Loading

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Nov 24, 2015

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Version/s: 5.2.3f1

NOTE: Behaviour is by design and bug was with the documentation. In this case, "fix" means that documentation was updated. Steps to ... Read more

0
votes
Won't Fix

Wrong game object is expanded using right arrow after AlphaNumericSort g...

Project Browser/Hierarchy

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Nov 24, 2015

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Version/s: 5.3.0f2

Update: BaseHierarchySort is going to be obsolete in 5.4. Steps to reproduce: 1. Open attached project2. Open scene "TestScene"3. Se... Read more

0
votes
Duplicate

[MessageBase][Inheritance] Child class doesn't receive value updates on ...

Networking

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Nov 24, 2015

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Version/s: 5.2.2f1

Steps to reproduce: 1. Open attached project "UnetMessageDataInheritance.zip"2. Open scene "SceneStart"3. Run it and start as host4.... Read more

0
votes
Fixed

[Windows] KeenIO Events are not sent int 5.4x

Developer Analytics

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Nov 24, 2015

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Version/s: 5.4.0a3

1. Open project in 5.4.x.2. Start working in project (you can user project attached).3. Go to C:\Users\username\AppData\LocalLow\Uni... Read more

0
votes
Fixed

[WebGL] RawImage scales wrong

WebGL

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Nov 24, 2015

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Version/s: 5.2.2p2

-e: see title and attached screenshots -repro:--open attached project--runs scene in editor--notice donkey looks fine--build and run... Read more

2
votes
Duplicate

[WebGL] CreatePrimitive fails to create required components

WebGL

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Nov 24, 2015

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Version/s: 5.4.0a2

1. What happened - Created a scene with a an object and a script that calls GameObject.CreatePrimitive(PrimitiveType.Cube)- Built fo... Read more

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