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If GameObject.Instantiate is called after scene is reloaded, gameobjects...
How to reproduce:1. Open the attached project2. Open and play DemoSceneInspector3. Click "Create Regular". 1000 game objects are cre... Read more
Changes made to instance of prefab aren't recorded if previously SetActi...
Steps to reproduce: 1. Open attached project2. Open "Editor/ShowBug.cs" script3. Script creates instance of prefab, then prefab has ... Read more
CommandBuffer rendered meshes disappears when rendered against the skybox
Reproduction steps:1. Open attached project.2. Open "DeferredDecals > _DeferredDecals" scene.3. Align the checkered cubes to the ... Read more
[StandardShader] Occlusion is not updated according to the Height Map
Reproduction steps:1. Open attached project.2. Open "TestScene" scene.3. Select "Cube" game object.4. Expand the material in the ins... Read more
Resetting Editor Settings yields IndexOutOfRangeException
Reproduction steps:1) Open any project - can be empty.2) Open up Edit > Project Settings > Editor3) In upper right of an Inspe... Read more
Shadowy patterns in the editor on the game object when the scene/game wi...
Reproduction steps:1. Open attached project.2. Open "TestScene" scene.3. Select "Main Camera" game object.4. Go to "GameObject > ... Read more
[Android] [OpenGLES3] Shader Not Working on Adreno 3xx on Lollipop
To reproduce:1) Open attached project2) Open "DemoSceneDesigner" scene3) Build and run on device4) Notice that the lines aren't rend... Read more
[iOS] Application freezes when trying to load many WWWs simultaneously
Steps to reproduce: 1. Open attached project2. Build the project for iOS3. Build the generated Xcode project to a device4. Notice th... Read more
Lambert with SurfaceOutputStandard parameter outputs "Syntax error"
Steps to reproduce:1) open users attached project2) select 'SurfaceLambert' shader from project view3) notice the printed error Actu... Read more
All about bugs
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