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Animator Controller Transition data remains when a State Machine is deleted
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Open the “Assets/TestAnimatorCo... Read more
[Android] Unity overrides the flags set in the MainActivity.java file of...
Reproduction steps:1. Create a new Unity project2. In Build Settings, click Export project3. Incorporate it into a Native Android ap... Read more
[Android] Touch input is not recognized when button is pressed in the Pl...
Reproduction steps:1. Open the attached project “TouchProject”2. Build and Run on Android3. Touch the button on the screen Expected ... Read more
Prefab overrides of children GameObjects with identical names are not sa...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Drag and drop the “Assets/TestP... Read more
The editor's cleaning process gets stuck when the failed download gets c...
Reproduction steps:1. Open the Unity Hub2. Open Preferences > Installs3. Set download location to C:\Program Files\Unity Hub4. St... Read more
Selection failures after spawning object on other plane
Synopsis Using the AR mobile Template, I spawned two objects. Tapping the first object doesn't select it; instead the second object ... Read more
[Mobile] [WebGL] Visual artefacts are rendered and objects disappear whe...
How to reproduce:1. Open the "IN_62080" project2. Make sure the “Gamma” Color Space is selected in the Project Settings3. In the Bui... Read more
Debug Options makes plane ignore Visualize Surfaces toggle
Synopsis If I toggle off Visualize Surfaces while the Debug Options UI is enabled, most of the scanned planes disappear, but one or ... Read more
AR Mobile Template menus are not documented
Neither the AR Debug Menu nor the main menu are described in the documentation. Every button and toggle should have a sentence or tw... Read more
Fragment Shader has "0" set on the alpha when returning float3 or half3
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Scenes/SampleScene” Scene3. Observe the Game View Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject