Search Issue Tracker
Fixed
Fixed in 1.0.0
Votes
0
Found in [Package]
1.0.0
Issue ID
XRART-4
Regression
No
Debug Options makes plane ignore Visualize Surfaces toggle
Synopsis
If I toggle off Visualize Surfaces while the Debug Options UI is enabled, most of the scanned planes disappear, but one or two will remain visible. See RogueSurface.jpg attached.
Once I saw a surface visualization in XR Simulation while Visualize Surfaces was disabled; see xrSim.png attached. However, I do not have consistent repro steps for making this happen in XR Sim.
How to See the Bug
Open the attached repro project in Unity 2022.3.15f1.
Deploy Scenes/SampleScene to an Android phone.
Scan several planes.
Tap the ... button in the top right corner of the screen.
Enable the AR Debug Menu.
Disable Visualize Surfaces.
If the plane visualization (i.e. grid of white dots) remains visible on any of your scanned planes, then you see the bug.
Configuration
Unity 2022.3.15f1
com.unity.template.mobile-ar-template (Branch: main, Commit: ee7de2c0)
Samsung 23 Ultra
MacBook Pro - Intel
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note (fix version 1.0.0):
Fixed an issue where newly detected planes are not disabled even when plane visualization is set to off.