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Context menu not culling empty submenus after Entering and Exiting Play ...
How to reproduce:1. Create a new Project2. Click on the Project tab3. Right-click in the Project window4. Navigate to Create5. Obser... Read more
Achetypes window shows nothing when opened
How to reproduce:1. Open the attached "EntitiesRepro.zip" project from Google Drive link2. Go to Windows > Entities > Archetyp... Read more
Tilemap.SetTile() does not change the tiles when called from Update() in...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Enter Play Mode4. Press the “M“... Read more
Touch.rawPosition always returns (0,0) when clicking or dragging anywher...
Reproduction steps:1. Open the attached “TouchBug.zip” project2. Open the “Assets/Scenes/SampleScene.unity“ scene3. In the Game View... Read more
Custom Shader Material is pink when the project is built for the WebGL p...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Enter Play Mode4. Observe the G... Read more
Single particles in the Particle System randomly scale out when the simu...
Reproduction steps:1. Create a project with any template and open it2. Import "fireParticles.unitypackage" to the project3. Add “Emb... Read more
[Android] WebCamTexture feed is black when using it on an older OS versi...
Reproduction steps:1. Open the user’s attached “WebCamTextureTest” project2. Build and run the Player (File > Build And Run)3. Gr... Read more
[Android][UaaL] Custom Frame Layout causes Unity to render over native A...
Reproduction steps:1. Download the attached project "uaal-example_CustomerPatch"2. Open Android Studio and load the “uaal-example_Cu... Read more
ReadPixels() uses different Y positions when built with Vulkan
Reproduction steps:1. Open the attached project "ReproProj" with Android Platform2. Open the “/Assets/Scenes/SampleScene.unity” Scen... Read more
Shader is missing when "Strict shader variant matching" is enabled in th...
How to reproduce:1. Open the attached project2. Make sure the “Strict shader variant matching” is enabled in the Project Settings → ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code