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Inaccurate collision detections when Rigidbody Collision Detection is se...
Reproduction steps:1. Open the attached “FalsePositiveCollision_Ramp.zip” project2. Open the "FalsePositiveCollision_Ramp" Scene ( A... Read more
[iOS] Multiple Xcode project instances created before opens up when perf...
Steps:1. Create a new project2. Go to File > Build Settings and switch to the iOS Platform3. Build and Run4. Close Xcode project ... Read more
Crash on Object::IncrementPersistentDirtyIndex when upgrading project ve...
Reproduction steps:1. Open the attached “repro-project“2. Observe the crash Reproducible with: 2023.2.0a17, 2023.2.3f1, 2023.3.0a17N... Read more
[Linux][OpenGL][Vulkan] Draw calls are not shown in the Event List when ...
Reproduction steps:1. Open the attached “BugRepro” project2. Close the Editor3. Open RenderDoc4. In the Executable Path field, enter... Read more
Standard Unity Materials and Shaders become corrupted after importing sp...
Reproduction steps:1. Create a new project2. Download and import "Viking Village URP" and open the “The_Viking_Village” Scene3. Down... Read more
Left Mouse Button is recognized as pressed in the Editor when it's relea...
Reproduction steps:1. Open the attached “My project.zip” project2. Enter Play Mode3. Click the left mouse button and notice that the... Read more
[Android] PointerEventData.pointerId value is incorrect when pressing a ...
Steps to reproduce:1. Open the attached “TouchTest” project2. Build And Run the project on the device3. Observe the device’s screen ... Read more
Sprite Resolver does not reset to default value when using an Animation ...
This issue happens because the sprite hash inside the Sprite Resolver component is animated using an int with DiscreteEvaluation att... Read more
PhysX error is thrown when writing to Physics.gravity
Reproduction steps:1. Open the attached “unity-physics-gravity-bug.zip” project2. Open the “Assets/Scenes/SampleScene.unity” scene3.... Read more
Application crashes or stucks with “Execution of the command buffer was ...
How to reproduce:1. Build And Run the user’s attached “uav_bug.zip” project on a mobile device2. Observe the quad Expected result: q... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open