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[Bug reporter] Canceling preview before it completes causes the bug repo...
- Launch bug reporter- Click on preview- Click on cancel Note that the bug reporter becomes unresponsive for sometime. Read more
Deleting parameter which is used by transition from "Any State" doesn't ...
Steps to reproduce: 1. Open attached project2. In Animator window, inspect TestController3. Notice that there's transition "Any Stat... Read more
[DualMonitors] Canvas physical location doesn't update to the second mon...
Reproduction steps:1. Open and build "New Unity Project" project.2. Click on the button in the left bottom corner of the first monit... Read more
Physics2D.ColliderCleanup takes progressively longer each time until sce...
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In hierarchy, select "GameObject"4. Notice that it has "Edge Col... Read more
Coroutine called after object is disabled
To reproduce:1. Open attached project2. Play DestroyTest scene3. Select Global object4. Enable the bool field on Destroy Test script... Read more
[Forward HDR] Emission of object is not rendered if Clear Flags are set ...
Repro steps:1) Open the project and bug.scene in it2) Notice the red glowing cube in the Game View3) Select Top Camera in the Hierar... Read more
[NativeAudioDemo] Crash on upgrading the demo to the latest version
This happens only when we try to open a mismatched plugin version with the Editor version. But still Unity shouldnt crash, so filing... Read more
Editor does not show subsequent named enum constants after the first one...
Steps to reproduce:1. Download and open attached project "Duplicate Enums.zip"2. Attach script "Script1" to any game object in the s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open