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Fixed in 5.6.0



Found in


Issue ID




[Forward HDR] Emission of object is not rendered if Clear Flags are set to Depth Only



Repro steps:
1) Open the project and bug.scene in it
2) Notice the red glowing cube in the Game View
3) Select Top Camera in the Hierarchy and change Clear Flags to Depth Only
4) Notice the glow (caused by Emission in the Cube's shader) disappeared
5) Change Rendering Path of Top Camera to Deffered
6) Notice the glow reappeared

Expected behavior: Cube should emit light in both rendering paths

Reproduced in: 5.4.0b9; 5.3.3p3; 5.2.3p3

Comments (1)

  1. 579277b7c0e270ed4ac2d11113354126?d=mm


    Aug 29, 2016 13:07

    This is a problem for me as well. I'm making a space game that cannot work without a multi-camera setup, and as a result HDR is not working. Without HDR I cannot use bloom properly.

    Looked this up on google, the problem has been reported for a couple of years, but nothing has been done about it.

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