Search Issue Tracker
By Design
Votes
1
Found in
5.3.1f1
Issue ID
767780
Regression
No
Editor does not show subsequent named enum constants after the first one with duplicate values
Steps to reproduce:
1. Download and open attached project "Duplicate Enums.zip"
2. Attach script "Script1" to any game object in the same
3. In the attached object's inspector view, script's component there are two field
4. For the bottom one, "Enum Value", choose "Value 0" and notice console output - "Value0 (0/0)" (Enum named constant (Enum value/Enum index))
5. Select "Value 1_1" and notice output - "Value1_1(1/1)"
6. Select "Value 1_2" and notice that output is the same as for "Value 1_1" and named constant has not been changed in inspector/editor
Expected result: Regardless of chosen enum value, named constant is changed if it is different
Tested and reproduced:
Windows 10
Unity 5.1.4f1, 5.2.4p1, 5.3.3p3, 5.4.0b9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment