Search Issue Tracker
[tvOS] Multi camera view doesn't work on tvOS
If there are 2 cameras in the scene that are both shown in the Game view simultaneously, one of them is not rendered at all on tvOS.... Read more
[Events] Animation events can be created before the 0:00 marker of the t...
How to reproduce: 1. Open a new project2. Select any gameobject3. Open the Animation Window4. Create a new Animation5. Right-click b... Read more
[Profiler]Editor crash while using Deep Profile, Record, Editor Profiling
To reproduce:1. Open attached project2. Open Window->Texture Overview3. Open profiler4. Click "Record", "Deep-Profile" and "Profi... Read more
Particle System none uniform scale changes billboards direction.
When a particle system(or parent system and scaling mode == Hierarchy) has a none uniform scale then billboards will no longer face ... Read more
[LPPV] Trail Renderer recieves "incorrect values" from LPPV
Trail renderer doesnt appear to receive the correct values from a Light Probe Proxy Volume (See Image). Repro Steps: 1) Open attache... Read more
[LPPV] Particle System Sub-emitters using LPPV create strange bounding b...
Using a LPPV on a particle emitters sub-emitter creates a strange bounding box issue in Edit mode. This does not happen in Play mode... Read more
Monodevelop crashes when using split screen
To reproduce:1. Open any script with MonoDevelop2. Click-hold maximize (green) button to launch split screen on Monodevelop window3.... Read more
[Shuriken] Inherit velocity prohibits negative value
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Try to change Particle System->SubEmitter->... Read more
Changing Prefab name in Inspector does not change Project view's name
Repro steps:1) Open the attached project2) Try renaming the prefab through the Inspector view(like in the .gif)3) Notice, that the n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved