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RectTransform.sizeDelta resets prefab with RectTransform position if was...
To reproduce:1. Open project2. Play scene3. Press button 'A', notice that emoji is added to right upper corner of white rectangle4. ... Read more
Vector3.Slerp returns imprecise result if 2nd vector has smaller values ...
To reproduce:1. Open repro project2. Open test runner3. Run all tests Expected: 'Vector3Slerp_tIs1_ResultIsb' test will return (3.00... Read more
Instantiated UI elements get incorrect values in ScrollView's content's ...
Steps to reproduce:1. Open user attached project2. Open the scene named "testscene"3. Notice that testscript.cs is set to instantiat... Read more
"None"->"Cardboard" VR device transition fails if orientation == portrai...
How to reproduce:1. Open user provided project2. Deploy app to device3. Notice that after 2 seconds when app switches from 2D to VR,... Read more
[Android] Loading already loaded "cardboard" VR device forcibly exits VR...
How to reproduce:1. Open user attached project2. Deploy to device3. Notice that after switching scene the device returns to 2D mode ... Read more
Sizable Ascii animations take long to load in editor
To reproduce:1) Open attached project2) Additively add "WaterBossAnimTest" scene Expected: The scene loads quicklyActual: It takes a... Read more
[Regression] [Hololens] The TouchScreenKeyboard.Open method on Hololens ...
How to reproduce:1. Download attached project file and build the project as a XAML UWP and sideload it onto a Hololens2. Launch the ... Read more
[WSA] Run-Time Check Failure #2 is thrown when FieldOffset workaround is...
Steps to reproduce:1. Open the attached project2. Open the scene.unity scene3. Switch Platform to Windows Store4. Attach the BugRepr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping