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0
votes
Won't Fix

When using "Directional" mode for baking lighting the "LightingSimpleSpe...

Shaders

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Aug 30, 2016

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Version/s: 5.4.0f3

LightingSimpleSpecular_DirLightmap method is not getting called when using General GI->Directional mode->directional/directional Spe... Read more

0
votes
Fixed

ReadPixels method is not working with custom shader when Texture2D color...

OpenGL

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Aug 30, 2016

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Version/s: 5.4.0f3

To reproduce: 1. Open the attached project 2. Build and run the project for WebGL 3. Observe that the Quads don't look the same. At... Read more

0
votes
Fixed

[Metal] Changing resolution at runtime results in a crash on iOS and tvO...

iOS

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Aug 30, 2016

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Version/s: 5.4.0p4

Steps to reproduce: 1. Open attached project 2. Build 'Test' scene for iOS 3. Build Xcode project to iOS device (reproduced on iPho... Read more

3
votes
Duplicate

When executing Resources.UnloadUnusedAssets, playback is stopped for any...

Audio

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Aug 30, 2016

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Version/s: 5.4.0p2

Steps to reproduce: 1. Open the attached project. 2. Open 'Main 'scene. 3. Press play. A background music will be played and after... Read more

0
votes
Fixed

[tvOS] UI.InputField doesn't open keyboard on tvOS

tvOS

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Aug 30, 2016

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Version/s: 5.4.0p3

Steps to reproduce: 1) Open the latest attached project (InputTest.zip). 2) Build for tvOS. 3) Deploy to a device via Xcode. 4) When... Read more

0
votes
Not Reproducible

Editor and Player have a ~250ms hard pause every few seconds on OSX

OSX

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Aug 30, 2016

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Version/s: 5.3.6p1

Steps to reproduce: 1) Create a new project or open the attached one. 2) Open Edit > Project Settings > Player Settings (or any othe... Read more

0
votes
Won't Fix

Editor scripts with EditorGUI.EnumPopup() make multiple-gameObject-selec...

IMGUI

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Aug 30, 2016

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Version/s: 5.3.6p3

To reproduce: 1. Open attached project 2. Look in the project and see that test1 has Letter A and test2 has Letter B. 3. Multi-selec... Read more

5
votes
Fixed

Loading.LockPersistentManager object lock impacts performance during Ass...

Asset Bundles

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Aug 29, 2016

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Version/s: 5.4.0p1

Loading.LockPersistentManager object lock impacts performance during AssetBundle.LoadAssetAsync operation. Developers suggested def... Read more

2
votes
Not Reproducible

Loading specific asset bundle crashes at AssetBundleLoadFromAsyncOperati...

Asset Bundles

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Aug 29, 2016

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Version/s: 5.4.0p3

Steps to reproduce: 1. Open attached project "827233.zip" 2. Open scene "repro" 3. In hierarchy select "GameObject" 4. In its inspe... Read more

0
votes
Fixed

[Anim] Dopesheet drag key over other key does not override value

Animation

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Aug 29, 2016

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Version/s:

bug: Current key value is lost when dragged onto another key, in the Dopesheet. expected result: Current key value should replace va... Read more

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