Search Issue Tracker
Skybox Reflection is broken on Mac - Material and Shadows render wrongly...
Skybox Reflection is broken on Mac thus some Game Objects are rendered wrongly. It includes Materials and Shadows (see attached pict... Read more
BugReporter 5.6.0a3 crashes in Windows
1. Run BugReporter 5.6.0a3 in Windows. Actual result: In Win8.1 and 10 it won't launch at all. In Win7 it will show crash. Works f... Read more
[5.3+][Graphics] Destroying a shader might cause stale pointers in Share...
Looks like if there's a Material with some shader on it, then destroying the shader (either explicitly, or via asset bundle unload) ... Read more
Custom Surface Shader (instanced) Not Evaluating SH Probes
Reproduction steps: 1. Open the attached project (lighting problem repro.zip); 2. Open the scene "lighting issues.unity"; 3. In the ... Read more
VRSettings.renderViewportScale renders sections of the screen oddly at v...
VRSettings.renderViewportScale renders sections of the screen oddly at values <1 1. When changing the renderviewportscale to anythi... Read more
[VCS] Asset which has binary TerrainData as sub-asset shows up as text i...
Steps to reproduce: 1. Setup perforce server and workspace 2. Move attached TerrainTest project to workspace and open it using edit... Read more
Crash when changing to D3D12 from D3D11
I was getting this almost always when I would change to a different direct3d version in the linked project. It seemed to go away wh... Read more
Two animation layers for different body parts, don't apply at the same time
When you have two animation layers for different body parts and start to play, you can see that animations don't work at the same ti... Read more
Stereo Display VR does not render on Multiple Displays
Steps to reproduce: 1. Download and open the project 2. Build for Standalone 3. Launch the build Expected result: all monitors are ... Read more
[GearVR] Camera Clear flags not working properly on GearVR
1) Open the 'TestScene' scene 2) Observe how the gray cubes are depth ordered in the game view of the editor 3) Go to Build settings... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Floating Editor Windows can become completely inaccessible when disconnecting monitor on multi-monitor setup
- Floating Editor Windows resize to smallest size when disconnecting monitor on multi-monitor setup
- Generate outline toggle is inactive in the Sprite Editor when only one sprite is selected
- The MustDisposeResource attribute is missing when using the Unity JetBrains.Annotations library subset
- [iOS] Error "RenderPass: Attachment 0 was created with 4 samples but 1 samples were requested. " is thrown when using UIToolkit and URP RenderGraph on iOS device